Abra
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Abra
National
63 (1st Gen.)
Japanese
Keeshii
Sinnoh
20
French
Abra
Hoenn
39
German
Abra
Johto
89
Other Information
Species
Psi
Colour
Brown
Type(s)
Psychic
Gender
Male: 75% / Female: 25%
Height
0.9 m / 2'11"
Weight
19 kg / 41.9 lbs
Egg Groups
Humanshape
--------------------
Abra
Alakazam
Buneary
Cacnea
Cacturne
Chimchar
Croagunk
Drowzee
Electabuzz
Electivire
Hariyama
Hitmonchan
Hitmonlee
Hitmontop
Hypno
Illumise
Infernape
Jynx
Kadabra
Lopunny
Lucario
Machamp
Machoke
Machop
Magmar
Magmortar
Makuhita
Medicham
Meditite
Monferno
Mr. Mime
Sableye
Spinda
Toxicroak
Volbeat
Wild Item
Twistedspoon - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
200
Abilities
Synchronize
Users
--------------------
Abra
Alakazam
Espeon
Gardevoir
Kadabra
Kirlia
Mew
Natu
Ralts
Umbreon
Xatu
Battle effect: When user is inflicted with Poison, Burn, or Paralysis status, the opponent is also inflicted. Immunities to status are taken into account. Field effect: 1.5x chance of running into wild Pokémon with the same nature as the user when user is in the leading slot.
Inner Focus
Users
--------------------
Abra
Alakazam
Crobat
Dragonite
Farfetch'd
Girafarig
Glalie
Golbat
Kadabra
Lucario
Riolu
Sneasel
Snorunt
Zubat
Battle effect: User is immune to flinch.
Locations
Diamond
Routes 203 & 215 [Common]
Pearl
Routes 203 & 215 [Common]
Pokédex Flavour Text
Red/Blue
Using its ability to read minds, it will identify impending danger and TELEPORT to safety.
Yellow
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Gold
It senses impending attacks and TELEPORTS away to safety before the actual attacks can strike.
Silver
If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.
Crystal
It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
Ruby
ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this POKéMON immediately teleports to safety.
Sapphire
ABRA needs to sleep for eighteen hours a day. If it doesn't, this POKéMON loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
Emerald
A POKéMON that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour.
Fire Red
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
Leaf Green
Using its ability to read minds, it will sense impending danger and TELEPORT to safety.
Diamond
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Teleport
--
--
--
20
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63
Embargo
--
100
--
15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92
Trick Room
--
--
--
5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Encore
--
100
--
5
The user compels the foe to keep using only the move it last used for two to six turns.
Barrier
--
--
--
30
The user throws up a sturdy wall that sharply raises its Defense stat.
Knock Off
20
100
--
20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Fire Punch
75
100
10
15
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
75
100
10
15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
75
100
10
15
The foe is punched with an icy fist. It may leave the target frozen.
Power Trick
--
--
--
10
The user employs its psychic power to switch its Attack with its Defense stat.
Guard Swap
--
--
--
10
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
25
20
15
105
55
90
EVs Earned
0
0
0
1
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
85 - 101 117 - 132
160 - 191 223 - 254
23 - 36 51 - 65
41 - 68 97 - 125
18 - 32 46 - 60
32 - 59 88 - 116
99 - 113 127 - 141
194 - 221 250 - 278
54 - 68 82 - 96
104 - 131 160 - 188
86 - 99 114 - 128
167 - 194 223 - 251
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
85 - 101 117 - 132
160 - 191 223 - 254
25 - 41 57 - 72
45 - 76 108 - 139
20 - 36 52 - 67
35 - 66 98 - 129
110 - 126 142 - 157
215 - 246 278 - 309
60 - 76 92 - 107
115 - 146 178 - 209
95 - 111 127 - 142
185 - 216 248 - 279
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
85 - 101 117 - 132
160 - 191 223 - 254
28 - 45 62 - 79
50 - 84 119 - 153
22 - 39 57 - 74
39 - 73 108 - 142
121 - 138 156 - 173
237 - 271 306 - 340
66 - 83 101 - 118
127 - 161 196 - 230
105 - 122 139 - 156
204 - 238 273 - 307