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<- Kadabra Machop ->

Alakazam
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Alakazam National 65 (1st Gen.)
Japanese Fuudin Sinnoh 22
French Alakazam Hoenn 41
German Simsala Johto 91
Other Information
Species Psi Colour Brown Type(s) Psychic
Gender Male: 75% / Female: 25% Height 1.5 m / 4'11" Weight 48 kg / 105.8 lbs
Egg Groups Wild Item Twistedspoon - 5%
Advanced Information
Tier Over-Used (OU) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 50
Abilities
Synchronize
Battle effect: When user is inflicted with Poison, Burn, or Paralysis status, the opponent is also inflicted. Immunities to status are taken into account.
Field effect: 1.5x chance of running into wild Pokémon with the same nature as the user when user is in the leading slot.
Inner Focus
Battle effect: User is immune to flinch.
Locations
Diamond Evolve from Kadabra [Evolve]
Pearl Evolve from Kadabra [Evolve]
Pokédex Flavour Text
Red/Blue Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000.
Yellow A POKéMON that can memorize anything. It never forgets what it learns-that's why this POKéMON is smart.
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Ruby ALAKAZAM's brain continually grows, making its head far too heavy to support with its neck. This POKéMON holds its head up using its psychokinetic power instead.
Sapphire ALAKAZAM's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMON an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an ALAKAZAM's muscles are very weak. It uses psychic power to move its body.
Fire Red It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
Leaf Green Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #2 Deposited (no data) Traded #3
GTSPlus Trade Station
Overall #49 Open #43 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #88 Open #88 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Abra
Base form

Kadabra
Level 16

Alakazam
Trade
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×2 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Teleport Psychic Other Cool -- -- -- 20 Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
0 Kinesis Psychic Other Smart -- 80 -- 15 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
0 Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
16 Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
18 Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
22 Miracle Eye Psychic Other Cute -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
24 Psybeam Psychic Special Beauty 65 100 10 20 The foe is attacked with a peculiar ray. It may also leave the target confused.
28 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
30 Recover Normal Other Smart -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its max HP.
34 Psycho Cut Psychic Physical Cool 70 100 -- 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
36 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
40 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
42 Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
46 Trick Psychic Other Smart -- 100 -- 10 The user catches the foe off guard and swaps the foe's held item with its own.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap Psychic Other Smart -- -- -- 10 The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Embargo Dark Other Cute -- 100 -- 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Psychic Other Cute -- -- -- 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Barrier Psychic Other Cool -- -- -- 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.