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<- Shaymin Bulbasaur ->

Arceus
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Arceus National 493 (4th Gen.)
Japanese Aruseusu Sinnoh --
French Arceus Hoenn --
German Arceus Johto --
Other Information
Species Alpha Colour Gray Type(s) Normal
Gender Genderless Height 3.2 m / 10'6" Weight 320 kg / 705.3 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Uber Steps to hatch 30 720 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 0 Catch Rate 3
Abilities
Multitype
Battle effect: User changes type in accordance with the Plate held.
Locations
Diamond Hall of Origin [Event, Only One]
Pearl Hall of Origin [Event, Only One]
Pokédex Flavour Text
Diamond It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
Pearl It is told in mythology that this Pokémon was born before the universe even existed.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #7 Deposited #8 Traded #1
GTSPlus Trade Station
Overall #32 Open #29 Traded #107 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #3 Open #3 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Arceus
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Seismic Toss Fighting Physical Tough ?? 100 -- 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
0 Cosmic Power Psychic Other Cool -- -- -- 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
0 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
0 Punishment Dark Physical Smart ?? 100 -- 5 This attack's power increases the more the foe has powered up with stat changes.
10 Gravity Psychic Other Beauty -- -- -- 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
20 Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
30 Hyper Voice Normal Special Cool 90 100 -- 10 The user lets loose a horribly echoing shout with the power to inflict damage.
40 Extremespeed Normal Physical Cool 80 100 -- 5 The user charges the foe at blinding speed. This attack always goes before any other move.
50 Refresh Normal Other Cute -- -- -- 20 The user rests to cure itself of a poisoning, burn, or paralysis.
60 Future Sight Psychic Special Smart 80 90 -- 15 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
70 Recover Normal Other Smart -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its max HP.
80 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
90 Perish Song Normal Other Beauty -- -- -- 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
100 Judgement Normal Special Smart 100 100 -- 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM02 Dragon Claw Dragon Physical Cool 80 100 -- 15 The user slashes the foe with huge, sharp claws.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind Bug Special Beauty 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73