You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Chikorita Meganium ->

Bayleef
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Bayleef National 153 (2nd Gen.)
Japanese Beiriifu Sinnoh --
French Macronium Hoenn 308
German Lorblatt Johto 2
Other Information
Species Leaf Colour Green Type(s) Grass
Gender Male: 87.5% / Female: 12.5% Height 1.2 m / 3'11" Weight 15 kg / 33.1 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Overgrow
Battle effect: Boosts power of Grass moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
Silver A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health.
Crystal The scent that wafts from the leaves on its neck causes anyone who smells it to become energetic.
Ruby BAYLEEF's neck is ringed by curled-up leaves. Inside each tubular leaf is a small shoot of a tree. The fragrance of this shoot makes people peppy.
Sapphire BAYLEEF's neck is ringed by curled-up leaves. Inside each tubular leaf is a small shoot of a tree. The fragrance of this shoot makes people peppy.
Emerald A BAYLEEF's neck is ringed by curled-up leaves. Inside each leaf is a small tree shoot. The fragrance of this shoot makes people peppy.
Fire Red A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health.
Leaf Green The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.
Diamond The buds that ring its neck give off a spicy aroma that perks people up.
Pearl The buds that ring its neck give off a spicy aroma that perks people up.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #8 Traded #4
GTSPlus Trade Station
Overall #345 Open #393 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #203 Open #203 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Chikorita
Base form

Bayleef
Level 16

Meganium
Level 32
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×2 ×1 ×1 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×2 ×1 ×2 ×1 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Razor Leaf Grass Physical Cool 55 95 -- 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
0 Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
6 Razor Leaf Grass Physical Cool 55 95 -- 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
9 Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
12 Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
18 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
22 Magical Leaf Grass Special Beauty 60 -- -- 20 The user scatters curious leaves that chase the foe. This attack will not miss.
26 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
32 Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
36 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
40 Body Slam Normal Physical Tough 85 100 30 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
46 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
50 Aromatherapy Grass Other Smart -- -- -- 5 The user releases a soothing scent that heals all status problems affecting the user's party.
54 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Vine Whip Grass Physical Cool 35 100 -- 15 The foe is struck with slender, whiplike vines to inflict damage.
Leech Seed Grass Other Smart -- 90 -- 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Nature Power Normal Other Beauty -- -- -- 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Ingrain Grass Other Smart -- -- -- 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Grasswhistle Grass Other Smart -- 55 -- 15 The user plays a pleasant melody that lulls the foe into a deep sleep.
Leafstorm Grass Special Cute 140 90 100 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Aromatherapy Grass Other Smart -- -- -- 5 The user releases a soothing scent that heals all status problems affecting the user's party.
Wring Out Normal Special Smart ?? 100 -- 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 60 62 80 63 80 60
EVs Earned 0 0 1 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
60 - 74
89 - 103
116 - 144
173 - 201
77 - 90
105 - 119
149 - 176
205 - 233
61 - 75
90 - 104
118 - 146
175 - 203
77 - 90
105 - 119
149 - 176
205 - 233
59 - 72
87 - 101
113 - 140
169 - 197
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
67 - 83
99 - 114
129 - 160
192 - 223
85 - 101
117 - 132
165 - 196
228 - 259
68 - 84
100 - 115
131 - 162
194 - 225
85 - 101
117 - 132
165 - 196
228 - 259
65 - 81
97 - 112
125 - 156
188 - 219
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
74 - 91
108 - 125
142 - 176
211 - 245
94 - 111
128 - 145
182 - 216
251 - 285
75 - 92
109 - 127
144 - 178
213 - 248
94 - 111
128 - 145
182 - 216
251 - 285
72 - 89
106 - 123
138 - 172
207 - 241

<- Chikorita