Beedrill
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Beedrill
National
15 (1st Gen.)
Japanese
Supiaa
Sinnoh
--
French
Dardagnan
Hoenn
217
German
Bibor
Johto
29
Other Information
Species
Poison Bee
Colour
Yellow
Type(s)
Bug / Poison
Gender
Male: 50% / Female: 50%
Height
1 m / 3'3"
Weight
29 kg / 63.9 lbs
Egg Groups
Bug
--------------------
Ariados
Beautifly
Beedrill
Burmy
Butterfree
Cascoon
Caterpie
Combee
Drapion
Dustox
Flygon
Forretress
Gligar
Gliscor
Heracross
Illumise
Kakuna
Kricketot
Kricketune
Ledian
Ledyba
Masquerain
Metapod
Mothim
Nincada
Ninjask
Paras
Parasect
Pineco
Pinsir
Scizor
Scyther
Shuckle
Silcoon
Skorupi
Spinarak
Surskit
Trapinch
Venomoth
Venonat
Vespiquen
Vibrava
Volbeat
Weedle
Wormadam
Wormadam (Ground)
Wormadam (Steel)
Wurmple
Yanma
Yanmega
Wild Item
Poison Barb - 5%
Advanced Information
Tier
Never-Used (NU)
Steps to hatch
3 840
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
45
Abilities
Swarm
Users
--------------------
Ariados
Beautifly
Beedrill
Heracross
Kricketune
Ledian
Ledyba
Mothim
Scizor
Scyther
Spinarak
Volbeat
Battle effect: Boosts power of Bug moves by 1.5x when below 1/3 maximum HP. Field effect: Wild Pokémon cries are heard more often in Routes.
Locations
Diamond
Evolve Kakuna [Evolve]
Pearl
Evolve Kakuna [Evolve]
Pokédex Flavour Text
Red/Blue
.
Yellow
It has 3 poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Gold
It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.
Silver
It has three poison barbs. The barb on its tail secretes the most powerful poison.
Crystal
It uses sharp, poisonous stings to defeat prey, then takes the victim back to its nest for food.
Ruby
BEEDRILL is extremely territorial. No one should ever approach its nest - this is for their own safety. If angered, they will attack in a furious swarm.
Sapphire
BEEDRILL is extremely territorial. No one should ever approach its nest - this is for their own safety. If angered, they will attack in a furious swarm.
Emerald
A BEEDRILL is extremely territorial. For safety reasons, no one should ever approach its nest. If angered, they will attack in a swarm.
Fire Red
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.
Leaf Green
It flies at high speed and attacks using the large venomous stingers on its forelegs and tail.
Diamond
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Pearl
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
10
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
16
Twineedle
25
100
20
20
The foe is stabbed twice by a pair of stingers. It may also poison the target.
19
Rage
20
100
--
20
While this move is in use, it gains attack power each time the user is hit in battle.
22
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
25
Toxic Spikes
--
--
--
20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
28
Pin Missile
14
85
--
20
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
31
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
34
Assurance
50
100
--
10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
37
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
40
Endeavor
??
100
--
5
An attack move that cuts down the foe's HP to equal the user's HP.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM54
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62
Silver Wind
60
100
10
5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM81
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
80
40
45
80
75
EVs Earned
0
2
0
0
1
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
77 - 90 105 - 119
149 - 176 205 - 233
41 - 54 69 - 83
77 - 104 133 - 161
45 - 59 73 - 87
86 - 113 142 - 170
77 - 90 105 - 119
149 - 176 205 - 233
72 - 86 100 - 114
140 - 167 196 - 224
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
85 - 101 117 - 132
165 - 196 228 - 259
45 - 61 77 - 92
85 - 116 148 - 179
50 - 66 82 - 97
95 - 126 158 - 189
85 - 101 117 - 132
165 - 196 228 - 259
80 - 96 112 - 127
155 - 186 218 - 249
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
94 - 111 128 - 145
182 - 216 251 - 285
50 - 67 84 - 101
94 - 128 163 - 197
55 - 72 90 - 107
105 - 139 174 - 208
94 - 111 128 - 145
182 - 216 251 - 285
88 - 105 123 - 140
171 - 205 240 - 274