| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Flash Cannon |
 |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 0 |
Tail Whip |
 |
 |
 |
-- |
100 |
-- |
30 |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 0 |
Bubble |
 |
 |
 |
20 |
100 |
10 |
30 |
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. |
| 0 |
Withdraw |
 |
 |
 |
-- |
-- |
-- |
40 |
The user withdraws its body into its hard shell, raising its Defense stat. |
| 4 |
Tail Whip |
 |
 |
 |
-- |
100 |
-- |
30 |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 7 |
Bubble |
 |
 |
 |
20 |
100 |
10 |
30 |
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. |
| 10 |
Withdraw |
 |
 |
 |
-- |
-- |
-- |
40 |
The user withdraws its body into its hard shell, raising its Defense stat. |
| 13 |
Water Gun |
 |
 |
 |
40 |
100 |
-- |
25 |
The foe is blasted with a forceful shot of water. |
| 16 |
Bite |
 |
 |
 |
60 |
100 |
30 |
25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 20 |
Rapid Spin |
 |
 |
 |
20 |
100 |
-- |
40 |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 24 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 32 |
Aqua Tail |
 |
 |
 |
90 |
90 |
-- |
10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 39 |
Skull Bash |
 |
 |
 |
100 |
100 |
100 |
15 |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
| 46 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 53 |
Hydro Pump |
 |
 |
 |
120 |
80 |
-- |
5 |
The foe is blasted by a huge volume of water launched under great pressure. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 |
Focus Blast |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM55 |
Brine |
 |
 |
 |
65 |
100 |
-- |
10 |
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 |
Avalanche |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM74 |
Gyro Ball |
 |
 |
 |
?? |
100 |
-- |
5 |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 |
Flash Cannon |
 |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| HM03 |
Surf |
 |
 |
 |
95 |
100 |
-- |
15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 |
Waterfall |
 |
 |
 |
80 |
100 |
20 |
15 |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Mirror Coat |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |
|
Haze |
 |
 |
 |
-- |
-- |
-- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
|
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
|
Foresight |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Refresh |
 |
 |
 |
-- |
-- |
-- |
20 |
The user rests to cure itself of a poisoning, burn, or paralysis. |
|
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
|
Yawn |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
|
Muddy Water |
 |
 |
 |
95 |
85 |
30 |
10 |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
|
Fake Out |
 |
 |
 |
40 |
100 |
100 |
10 |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
|
Aqua Ring |
 |
 |
 |
-- |
-- |
-- |
20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
|
Aqua Jet |
 |
 |
 |
40 |
100 |
-- |
20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Tutor/Event Attacks - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Hydro Cannon |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is hit with a watery blast. The user must rest on the next turn, however. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
79 |
83 |
100 |
85 |
105 |
78 |
| EVs Earned |
0 |
0 |
0 |
0 |
3 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
139 - 155 171 - 186
268 - 299 331 - 362
|
79 - 93 108 - 122
154 - 182 211 - 239
|
95 - 108 123 - 137
185 - 212 241 - 269
|
81 - 95 109 - 123
158 - 185 214 - 242
|
99 - 113 127 - 141
194 - 221 250 - 278
|
75 - 89 103 - 117
145 - 173 202 - 230
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
139 - 155 171 - 186
268 - 299 331 - 362
|
88 - 104 120 - 135
171 - 202 234 - 265
|
105 - 121 137 - 152
205 - 236 268 - 299
|
90 - 106 122 - 137
175 - 206 238 - 269
|
110 - 126 142 - 157
215 - 246 278 - 309
|
83 - 99 115 - 130
161 - 192 224 - 255
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
139 - 155 171 - 186
268 - 299 331 - 362
|
97 - 114 131 - 149
188 - 222 257 - 292
|
116 - 133 150 - 167
226 - 260 295 - 329
|
99 - 116 134 - 151
193 - 227 262 - 296
|
121 - 138 156 - 173
237 - 271 306 - 340
|
91 - 108 126 - 143
177 - 211 246 - 281
|