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<- Wartortle Caterpie ->

Blastoise
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Blastoise National 9 (1st Gen.)
Japanese Kamekkusu Sinnoh --
French Tortank Hoenn 211
German Turtok Johto 234
Other Information
Species Shellfish Colour Blue Type(s) Water
Gender Male: 87.5% / Female: 12.5% Height 1.6 m / 5'3" Weight 85 kg / 187.3 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier Border Line (BL) Steps to hatch 5 120 GK/LK Power 80
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue A brutal POKéMON with pressurized water jets on its shell. They are used for high speed tackles.
Yellow Once it takes aim at its enemy, it blasts out water with even more force than a fire hose.
Gold It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
Silver The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
Crystal It firmly plants its feet on the ground before shooting water from the jets on its back.
Ruby BLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Sapphire BLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Emerald The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.
Fire Red It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
Leaf Green The pressurized water jets on this brutal POKéMON's shell are used for high-speed tackles.
Diamond The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #105 Open #104 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #145 Open #145 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Squirtle
Base form

Wartortle
Level 16

Blastoise
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Flash Cannon Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
0 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Bubble Water Special Cute 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
0 Withdraw Water Other Cute -- -- -- 40 The user withdraws its body into its hard shell, raising its Defense stat.
4 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7 Bubble Water Special Cute 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10 Withdraw Water Other Cute -- -- -- 40 The user withdraws its body into its hard shell, raising its Defense stat.
13 Water Gun Water Special Cute 40 100 -- 25 The foe is blasted with a forceful shot of water.
16 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
20 Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
24 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
32 Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Skull Bash Normal Physical Tough 100 100 100 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
46 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
53 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Haze Ice Other Beauty -- -- -- 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Refresh Normal Other Cute -- -- -- 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Yawn Normal Other Cute -- -- -- 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Muddy Water Water Special Tough 95 85 30 10 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Aqua Ring Water Other Beauty -- -- -- 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Jet Water Physical Beauty 40 100 -- 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Tutor/Event Attacks - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Hydro Cannon Water Special Beauty 150 90 -- 5 The foe is hit with a watery blast. The user must rest on the next turn, however.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 79 83 100 85 105 78
EVs Earned 0 0 0 0 3 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
139 - 155
171 - 186
268 - 299
331 - 362
79 - 93
108 - 122
154 - 182
211 - 239
95 - 108
123 - 137
185 - 212
241 - 269
81 - 95
109 - 123
158 - 185
214 - 242
99 - 113
127 - 141
194 - 221
250 - 278
75 - 89
103 - 117
145 - 173
202 - 230
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
139 - 155
171 - 186
268 - 299
331 - 362
88 - 104
120 - 135
171 - 202
234 - 265
105 - 121
137 - 152
205 - 236
268 - 299
90 - 106
122 - 137
175 - 206
238 - 269
110 - 126
142 - 157
215 - 246
278 - 309
83 - 99
115 - 130
161 - 192
224 - 255
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
139 - 155
171 - 186
268 - 299
331 - 362
97 - 114
131 - 149
188 - 222
257 - 292
116 - 133
150 - 167
226 - 260
295 - 329
99 - 116
134 - 151
193 - 227
262 - 296
121 - 138
156 - 173
237 - 271
306 - 340
91 - 108
126 - 143
177 - 211
246 - 281

<- Wartortle Caterpie ->
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