Charmeleon
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Charmeleon
National
5 (1st Gen.)
Japanese
Rizaado
Sinnoh
--
French
Reptincel
Hoenn
207
German
Glutexo
Johto
230
Other Information
Species
Flame
Colour
Red
Type(s)
Fire
Gender
Male: 87.5% / Female: 12.5%
Height
1.1 m / 3'7"
Weight
19 kg / 41.9 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Dragon
--------------------
Altaria
Arbok
Bagon
Charizard
Charmander
Charmeleon
Dragonair
Dragonite
Dratini
Ekans
Feebas
Gabite
Garchomp
Gible
Grovyle
Gyarados
Horsea
Kingdra
Magikarp
Milotic
Salamence
Sceptile
Seadra
Seviper
Shelgon
Swablu
Treecko
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Blaze
Users
--------------------
Blaziken
Charizard
Charmander
Charmeleon
Chimchar
Combusken
Cyndaquil
Infernape
Monferno
Quilava
Torchic
Typhlosion
Battle effect: Boosts power of Fire moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue
When it swings its burning tail, it elevates the temperature to unbearably high levels.
Yellow
Tough fights could excite this POKéMON. When excited, it may blow out bluishwhite flames.
Gold
It is very hotheaded by nature, so it constantly seeks opponents. It calms down only when it wins.
Silver
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Crystal
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
Ruby
CHARMELEON mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
Sapphire
CHARMELEON mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
Emerald
Without pity, its sharp claws destroy foes. If it encounters a strong enemy, it becomes agitated, and the flame on its tail flares with a bluish white color.
Fire Red
It lashes about with its tail to knock down its foe. It then tears up the fallen opponent with sharp claws.
Leaf Green
When it swings its burning tail, it elevates the air temperature to unbearably high levels.
Diamond
In the rocky mountains where CHARMELEON live, their fiery tails shine at night like stars.
Pearl
In the rocky mountains where CHARMELEON live, their fiery tails shine at night like stars.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Scratch
40
100
--
35
Hard, pointed, and sharp claws rake the foe to inflict damage.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
7
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
10
Smokescreen
--
100
--
20
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
17
Dragon Rage
??
100
--
10
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
21
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
28
Fire Fang
65
95
10
15
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
32
Slash
70
100
--
20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
39
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
43
Fire Spin
15
70
--
15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02
Dragon Claw
80
100
--
15
The user slashes the foe with huge, sharp claws.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50
Overheat
140
90
100
5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Belly Drum
--
--
--
10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Ancientpower
60
100
10
5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Outrage
120
100
--
15
The user rampages and attacks for two to three turns. However, it then becomes confused.
Beat Up
10
100
--
10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Dragon Dance
--
--
--
20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Crunch
80
100
20
15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Dragon Rush
100
75
20
10
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
Flare Blitz
120
100
10
15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
58
64
58
80
65
80
EVs Earned
0
0
0
1
0
1
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
118 - 134 150 - 165
226 - 257 289 - 320
62 - 76 90 - 104
120 - 148 176 - 204
57 - 71 85 - 99
109 - 137 166 - 194
77 - 90 105 - 119
149 - 176 205 - 233
63 - 77 91 - 105
122 - 149 178 - 206
77 - 90 105 - 119
149 - 176 205 - 233
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
118 - 134 150 - 165
226 - 257 289 - 320
69 - 85 101 - 116
133 - 164 196 - 227
63 - 79 95 - 110
121 - 152 184 - 215
85 - 101 117 - 132
165 - 196 228 - 259
70 - 86 102 - 117
135 - 166 198 - 229
85 - 101 117 - 132
165 - 196 228 - 259
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
118 - 134 150 - 165
226 - 257 289 - 320
76 - 93 111 - 128
146 - 180 216 - 250
69 - 86 104 - 121
133 - 167 202 - 237
94 - 111 128 - 145
182 - 216 251 - 285
77 - 94 112 - 129
149 - 183 218 - 252
94 - 111 128 - 145
182 - 216 251 - 285