Chikorita
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Chikorita
National
152 (2nd Gen.)
Japanese
Chikoriita
Sinnoh
--
French
Germignon
Hoenn
307
German
Endivie
Johto
1
Other Information
Species
Leaf
Colour
Green
Type(s)
Grass
Gender
Male: 87.5% / Female: 12.5%
Height
0.9 m / 2'11"
Weight
6 kg / 13.2 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
20
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Overgrow
Users
--------------------
Bayleef
Bulbasaur
Chikorita
Grotle
Grovyle
Ivysaur
Meganium
Sceptile
Torterra
Treecko
Turtwig
Venusaur
Battle effect: Boosts power of Grass moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays.
Silver
Its pleasantly aromatic leaves have the ability to check the humidity and temperature.
Crystal
It loves to bask in the sunlight. It uses the leaf on its head to seek out warm places.
Ruby
In battle, CHIKORITA waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling POKéMON and creating a cozy, friendly atmosphere all around.
Sapphire
In battle, CHIKORITA waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling POKéMON and creating a cozy, friendly atmosphere all around.
Emerald
It waves its leaf around to keep foes at bay. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers.
Fire Red
Its pleasantly aromatic leaves have the ability to check the humidity and temperature.
Leaf Green
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays.
Diamond
It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe.
Pearl
It uses the leaf on its head to determine the temperature and humidity. It loves to sunbathe.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
9
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
12
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
17
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
20
Magical Leaf
60
--
--
20
The user scatters curious leaves that chase the foe. This attack will not miss.
23
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
28
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
31
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
34
Body Slam
85
100
30
15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
39
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
42
Aromatherapy
--
--
--
5
The user releases a soothing scent that heals all status problems affecting the user's party.
45
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Vine Whip
35
100
--
15
The foe is struck with slender, whiplike vines to inflict damage.
Leech Seed
--
90
--
10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Ancientpower
60
100
10
5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Nature Power
--
--
--
20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Grasswhistle
--
55
--
15
The user plays a pleasant melody that lulls the foe into a deep sleep.
Leafstorm
140
90
100
5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Aromatherapy
--
--
--
5
The user releases a soothing scent that heals all status problems affecting the user's party.
Wring Out
??
100
--
5
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
45
49
65
49
65
45
EVs Earned
0
0
0
0
1
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
49 - 63 77 - 91
93 - 121 149 - 177
63 - 77 91 - 105
122 - 149 178 - 206
49 - 63 77 - 91
93 - 121 149 - 177
63 - 77 91 - 105
122 - 149 178 - 206
45 - 59 73 - 87
86 - 113 142 - 170
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
54 - 70 86 - 101
103 - 134 166 - 197
70 - 86 102 - 117
135 - 166 198 - 229
54 - 70 86 - 101
103 - 134 166 - 197
70 - 86 102 - 117
135 - 166 198 - 229
50 - 66 82 - 97
95 - 126 158 - 189
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
59 - 76 94 - 111
113 - 147 183 - 217
77 - 94 112 - 129
149 - 183 218 - 252
59 - 76 94 - 111
113 - 147 183 - 217
77 - 94 112 - 129
149 - 183 218 - 252
55 - 72 90 - 107
105 - 139 174 - 208