Clefable
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Clefable
National
36 (1st Gen.)
Japanese
Pikushii
Sinnoh
101
French
Melodelfe
Hoenn
234
German
Pixi
Johto
42
Other Information
Species
Fairy
Colour
Pink
Type(s)
Normal
Gender
Male: 25% / Female: 75%
Height
1.3 m / 4'3"
Weight
40 kg / 88.2 lbs
Egg Groups
Fairy
--------------------
Azumarill
Blissey
Breloom
Castform
Chansey
Cherrim
Cherubi
Clefable
Clefairy
Delcatty
Froslass
Glalie
Granbull
Hoppip
Jigglypuff
Jumpluff
Manaphy
Marill
Mawile
Minun
Pachirisu
Phione
Pikachu
Plusle
Raichu
Roselia
Roserade
Shroomish
Skiploom
Skitty
Snorunt
Snubbull
Togekiss
Togetic
Wigglytuff
Wild Item
Leppa Berry: 50%; Moon Stone: 5%
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
2 560
GK/LK Power
60
Max. EXP
800 000
Base Happiness
140
Catch Rate
25
Abilities
Cute Charm
Users
--------------------
Clefable
Clefairy
Cleffa
Delcatty
Igglybuff
Jigglypuff
Lopunny
Skitty
Wigglytuff
Battle effect: 30% chance of infatuating opponent if they are of the opposite gender and land a contact move. Field effect: 2/3 chance of finding wild Pokémon of the opposite gender.
Magic Guard
Users
--------------------
Clefable
Clefairy
Cleffa
Battle effect: User is immune to damage from non-damaging attacks.
Locations
Diamond
Evolve from Clefairy [Evolve]
Pearl
Evolve from Clefairy [Evolve]
Pokédex Flavour Text
Red/Blue
A timid fairy POKéMON that is rarely seen. It will run and hide the moment it senses people.
Yellow
They appear to be very protective of their own world. It is a kind of fairy, rarely seen by people.
Gold
With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.
Silver
Its very sensitive ears lets it distinguish distant sounds. As a result, it prefers quiet places.
Crystal
Said to live in quiet, remote mountains, this type of fairy has a strong aversion to being seen.
Ruby
CLEFABLE moves by skipping lightly as if it were flying using its wings. Its bouncy step lets it even walk on water. It is known to take strolls on lakes on quiet, moonlit nights.
Sapphire
CLEFABLE moves by skipping lightly as if it were flying using its wings. Its bouncy step lets it even walk on water. It is known to take strolls on lakes on quiet, moonlit nights.
Emerald
A CLEFABLE uses its wings to skip lightly as if it were flying. Its bouncy step lets it even walk on water. On quiet, moonlit nights, it strolls on lakes.
Fire Red
It has an acute sense of hearing. It can easily hear a pin being dropped nearly 1,100 yards away.
Leaf Green
A timid fairy POKéMON that is rarely seen, it will run and hide the moment it senses people.
Diamond
Rarely seen by people, it is said to be drawn by the full moon to play at deserted lakes.
Pearl
Its hearing is so acute it can hear a pin drop over half a mile away. It lives on quiet mountains.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Sing
--
55
--
15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
0
Doubleslap
15
85
--
10
The foe is slapped repeatedly, back and forth, two to five times in a row.
0
Minimize
--
--
--
20
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
0
Metronome
--
--
--
10
The user waggles a finger and stimulates the brain into randomly using nearly any move.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Present
??
90
--
15
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Metronome
--
--
--
10
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Belly Drum
--
--
--
10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Splash
--
--
--
40
The user just flops and splashes around to no effect at all…
Mimic
--
--
--
10
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Wish
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Fake Tears
--
100
--
20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet
40
100
--
40
The user endearingly approaches the foe, then steals the item the foe is holding.