You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Nidoking Clefable ->

Clefairy
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Clefairy National 35 (1st Gen.)
Japanese Pippi Sinnoh 100
French Melofee Hoenn 233
German Piepi Johto 41
Other Information
Species Fairy Colour Pink Type(s) Normal
Gender Male: 25% / Female: 75% Height 0.6 m / 2'0" Weight 7 kg / 15.4 lbs
Egg Groups Wild Item Leppa Berry: 50%; Moon Stone: 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 2 560 GK/LK Power 20
Max. EXP 800 000 Base Happiness 140 Catch Rate 150
Abilities
Cute Charm
Battle effect: 30% chance of infatuating opponent if they are of the opposite gender and land a contact move.
Field effect: 2/3 chance of finding wild Pokémon of the opposite gender.
Magic Guard
Battle effect: User is immune to damage from non-damaging attacks.
Locations
Diamond Mt. Coronet, Mansion Pokémon [Common]
Pearl Mt. Coronet, Mansion Pokémon [Common]
Pokédex Flavour Text
Red/Blue Its magical and cute appeal has many admirers. It is rare and found only in certain areas.
Yellow Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.
Gold The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.
Silver Its adorable behavior and cry make it highly popular. However, this cute POKéMON is rarely found.
Crystal Though rarely seen, it becomes easier to spot, for some reason, on the night of a full moon.
Ruby On every night of a full moon, groups of this POKéMON come out to play. When dawn arrives, the tired CLEFAIRY return to their quiet mountain retreats and go to sleep nestled up against each other.
Sapphire On every night of a full moon, groups of this POKéMON come out to play. When dawn arrives, the tired CLEFAIRY return to their quiet mountain retreats and go to sleep nestled up against each other.
Emerald On every night of a full moon, they come out to play. When dawn arrives, the tired CLEFAIRY go to sleep nestled up against each other in deep and quiet mountains.
Fire Red Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.
Leaf Green With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas.
Diamond Thought to live with others on quiet mountains, it is popular for its adorable nature.
Pearl It flies using the wings on its back to collect moonlight. This Pokémon is difficult to find.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #9
GTSPlus Trade Station
Overall #375 Open #359 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #344 Open #344 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Cleffa
Baby form

Clefairy
Happiness

Clefable
Moon Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Pound Normal Physical Tough 40 100 -- 35 The foe is physically pounded with a long tail or a foreleg, etc.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
4 Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
7 Sing Normal Other Cute -- 55 -- 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
10 Doubleslap Normal Physical Tough 15 85 -- 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
13 Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
16 Follow Me Normal Other Cute -- -- -- 20 The user draws attention to itself, making all foes take aim only at the user.
19 Minimize Normal Other Cute -- -- -- 20 The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
22 Wake-Up Slap Fighting Physical Smart 60 100 -- 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
25 Cosmic Power Psychic Other Cool -- -- -- 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
28 Lucky Chant Normal Other Cute -- -- -- 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
31 Metronome Normal Other Cute -- -- -- 10 The user waggles a finger and stimulates the brain into randomly using nearly any move.
34 Gravity Psychic Other Beauty -- -- -- 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
37 Moonlight Normal Other Beauty -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
40 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
43 Meteor Mash Steel Physical Cool 100 85 20 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
46 Healing Wish Psychic Other Cute -- -- -- 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Present