Cloyster
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Cloyster
National
91 (1st Gen.)
Japanese
Paryshen
Sinnoh
--
French
Crustabri
Hoenn
261
German
Austos
Johto
170
Other Information
Species
Bivalve
Colour
Purple
Type(s)
Water / Ice
Gender
Male: 50% / Female: 50%
Height
1.5 m / 4'11"
Weight
132 kg / 290.9 lbs
Egg Groups
Water 3
--------------------
Anorith
Armaldo
Cloyster
Corphish
Corsola
Cradily
Crawdaunt
Drapion
Kabuto
Kabutops
Kingler
Krabby
Lileep
Omanyte
Omastar
Shellder
Skorupi
Starmie
Staryu
Tentacool
Tentacruel
Wild Item
Pearl: 50%; Big Pearl: 5%
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
100
Max. EXP
1 250 000
Base Happiness
70
Catch Rate
60
Abilities
Shell Armor
Users
--------------------
Clamperl
Cloyster
Corphish
Crawdaunt
Kingler
Krabby
Lapras
Omanyte
Omastar
Shellder
Battle effect: Opponent cannot critical.
Skill Link
Users
--------------------
Cloyster
Shellder
Battle effect: Multi-hit moves hit five times.
Locations
Diamond
Evolve from Shellder [Evolve]
Pearl
Evolve from Shellder [Evolve]
Pokédex Flavour Text
Red/Blue
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
Yellow
For protection, it uses its harderthan-diamonds shell. It also shoots spikes from the shell.
Gold
Once it slams its shell shut, it is impossible to open, even by those with superior strength.
Silver
CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells.
Crystal
Even a missile can't break the spikes it uses to stab opponents. They're even harder than its shell.
Ruby
CLOYSTER is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This POKéMON shoots spikes from its shell using the same system.
Sapphire
CLOYSTER is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This POKéMON shoots spikes from its shell using the same system.
Emerald
It swims in the sea by swallowing water, then jetting it out toward the rear. The CLOYSTER shoots spikes from its shell using the same system.
Fire Red
Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking.
Leaf Green
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
Diamond
It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.
Pearl
It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Toxic Spikes
--
--
--
20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
0
Withdraw
--
--
--
40
The user withdraws its body into its hard shell, raising its Defense stat.
0
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
0
Aurora Beam
65
100
10
20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
0
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28
Spikes
--
--
--
20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
40
Spike Cannon
20
100
--
15
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Barrier
--
--
--
30
The user throws up a sturdy wall that sharply raises its Defense stat.
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Icicle Spear
10
100
--
30
The user launches sharp icicles at the foe. It strikes two to five times in a row.
Mud Shot
55
95
100
15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
50
95
180
85
45
70
EVs Earned
0
0
2
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
90 - 104 118 - 132
176 - 203 232 - 260
167 - 180 195 - 209
329 - 356 385 - 413
81 - 95 109 - 123
158 - 185 214 - 242
45 - 59 73 - 87
86 - 113 142 - 170
68 - 81 96 - 110
131 - 158 187 - 215
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
100 - 116 132 - 147
195 - 226 258 - 289
185 - 201 217 - 232
365 - 396 428 - 459
90 - 106 122 - 137
175 - 206 238 - 269
50 - 66 82 - 97
95 - 126 158 - 189
75 - 91 107 - 122
145 - 176 208 - 239
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
110 - 127 145 - 162
215 - 249 284 - 318
204 - 221 238 - 255
402 - 436 471 - 505
99 - 116 134 - 151
193 - 227 262 - 296
55 - 72 90 - 107
105 - 139 174 - 208
83 - 100 117 - 134
160 - 194 229 - 263