| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Astonish |
 |
 |
 |
30 |
100 |
30 |
15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 0 |
Constrict |
 |
 |
 |
10 |
100 |
10 |
35 |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| 0 |
Acid |
 |
 |
 |
40 |
100 |
10 |
30 |
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. |
| 0 |
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 8 |
Acid |
 |
 |
 |
40 |
100 |
10 |
30 |
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. |
| 15 |
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 22 |
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
| 29 |
Amnesia |
 |
 |
 |
-- |
-- |
-- |
20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 36 |
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 46 |
Gastro Acid |
 |
 |
 |
-- |
100 |
-- |
10 |
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
| 56 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| 66 |
Stockpile |
 |
 |
 |
-- |
-- |
-- |
20 |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| 66 |
Spit Up |
 |
 |
 |
?? |
100 |
-- |
10 |
The power stored using the move Stockpile is released at once in an attack. |
| 66 |
Swallow |
 |
 |
 |
-- |
-- |
-- |
10 |
The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| 76 |
Wring Out |
 |
 |
 |
?? |
100 |
-- |
5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Barrier |
 |
 |
 |
-- |
-- |
-- |
30 |
The user throws up a sturdy wall that sharply raises its Defense stat. |
|
Recover |
 |
 |
 |
-- |
-- |
-- |
10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
|
Mirror Coat |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |
|
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
|
Wring Out |
 |
 |
 |
?? |
100 |
-- |
5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
|
Tickle |
 |
 |
 |
-- |
100 |
-- |
20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
86 |
81 |
97 |
81 |
107 |
43 |
| EVs Earned |
0 |
0 |
0 |
0 |
2 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
146 - 162 178 - 193
282 - 313 345 - 376
|
77 - 91 106 - 120
150 - 178 207 - 235
|
92 - 106 120 - 134
179 - 207 236 - 264
|
77 - 91 106 - 120
150 - 178 207 - 235
|
101 - 115 129 - 143
197 - 225 254 - 282
|
43 - 57 72 - 86
82 - 110 139 - 167
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
146 - 162 178 - 193
282 - 313 345 - 376
|
86 - 102 118 - 133
167 - 198 230 - 261
|
102 - 118 134 - 149
199 - 230 262 - 293
|
86 - 102 118 - 133
167 - 198 230 - 261
|
112 - 128 144 - 159
219 - 250 282 - 313
|
48 - 64 80 - 95
91 - 122 154 - 185
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
146 - 162 178 - 193
282 - 313 345 - 376
|
95 - 112 129 - 146
184 - 218 253 - 287
|
112 - 129 147 - 164
219 - 253 288 - 322
|
95 - 112 129 - 146
184 - 218 253 - 287
|
123 - 140 158 - 175
241 - 275 310 - 344
|
53 - 70 87 - 105
100 - 134 169 - 204
|