Deoxys
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Deoxys
National
386 (3rd Gen.)
Japanese
Deokishisu
Sinnoh
--
French
Deoxys
Hoenn
202
German
Deoxys
Johto
--
Other Information
Species
DNA
Colour
Red
Type(s)
Psychic
Gender
Genderless
Height
1.7 m / 5'7"
Weight
60 kg / 132.2 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
Uber
Steps to hatch
30 720
GK/LK Power
80
Max. EXP
1 250 000
Base Happiness
0
Catch Rate
3
Abilities
Pressure
Users
--------------------
Absol
Aerodactyl
Articuno
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Dusclops
Dusknoir
Entei
Giratina
Ho-oh
Lugia
Mewtwo
Moltres
Palkia
Raikou
Spiritomb
Suicune
Vespiquen
Weavile
Zapdos
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond
Transfer from GBA via Pal Park [change form in Veilstone City, middle meteorite] [None]
Pearl
Transfer from GBA via Pal Park [change form in Veilstone City, middle meteorite] [None]
Pokédex Flavour Text
Ruby
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON's chest appears to be its brain.
Sapphire
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
Emerald
A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.
Fire Red
This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.
Leaf Green
When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
Diamond
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Pearl
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0
Wrap
15
85
--
20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
9
Night Shade
??
100
--
15
The user makes the foe see a mirage. It inflicts damage matching the user's level.
17
Teleport
--
--
--
20
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
25
Knock Off
20
100
--
20
The user slaps down the foe's held item, preventing the item from being used during the battle.
33
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
41
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
57
Psycho Shift
--
90
--
10
Using its psychic power of suggestion, the user transfers its status problems to the target.
65
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73
Cosmic Power
--
--
--
20
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81
Recover
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its max HP.
89
Psycho Boost
140
90
100
5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91
Flash Cannon