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<- Venomoth Dugtrio ->

Diglett
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Diglett National 50 (1st Gen.)
Japanese Diguda Sinnoh --
French Taupiqueur Hoenn 239
German Digda Johto 132
Other Information
Species Mole Colour Brown Type(s) Ground
Gender Male: 50% / Female: 50% Height 0.2 m / 0'8" Weight 0 kg / 0.0 lbs
Egg Groups Wild Item Soft Sand - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 255
Abilities
Sand Veil
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Arena Trap
Battle effect: Opponent cannot switch out unless they are immune to ground attacks.
Field effect: 2x chance of running into wild Pokémon if the user is in the leading slot.
Locations
Diamond Route 228 [Uncommon]
Pearl Route 228 [Uncommon]
Pokédex Flavour Text
Red/Blue Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground.
Yellow It prefers dark places. It spends most of its time underground, though it may pop up in caves.
Gold Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak.
Silver If a DIGLETT DIGS through a field, it leaves the soil perfectly tilled and ideal for planting crops.
Crystal It digs underground and chews on tree roots, sticking its head out only when the sun isn't bright.
Ruby DIGLETT are raised in most farms. The reason is simple - wherever this POKéMON burrows, the soil is left perfectly tilled for planting crops. This soil is made ideal for growing delicious vegetables.
Sapphire DIGLETT are raised in most farms. The reason is simple - wherever this POKéMON burrows, the soil is left perfectly tilled for planting crops. This soil is made ideal for growing delicious vegetables.
Emerald DIGLETT are raised in most farms. The reason is simple--wherever they burrow, the soil is left perfectly tilled for growing delicious crops.
Fire Red It burrows through the ground at a shallow depth. It leaves raised earth in its wake, making it easy to spot.
Leaf Green Lives about one yard underground where it feeds on plant roots. It sometimes appears aboveground.
Diamond A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.
Pearl A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #9 Deposited (no data) Traded #3
GTSPlus Trade Station
Overall #218 Open #209 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #257 Open #257 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Diglett
Base form

Dugtrio
Level 26
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0.5 ×1 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
4 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
12 Magnitude Ground Physical Tough ?? 100 -- 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
15 Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
18 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
23 Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
26 Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
29 Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
34 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
37 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
40 Fissure Ground Physical Tough ?? 30 -- 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Beat Up Dark Physical Smart 10 100 -- 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Uproar Normal Special Cute 50 100 -- 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 10 55 25 35 45 95
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
70 - 86
102 - 117
130 - 161
193 - 224
54 - 68
82 - 96
104 - 131
160 - 188
27 - 41
55 - 69
50 - 77
106 - 134
36 - 50
64 - 78
68 - 95
124 - 152
45 - 59
73 - 87
86 - 113
142 - 170
90 - 104
118 - 132
176 - 203
232 - 260
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
70 - 86
102 - 117
130 - 161
193 - 224
60 - 76
92 - 107
115 - 146
178 - 209
30 - 46
62 - 77
55 - 86
118 - 149
40 - 56
72 - 87
75 - 106
138 - 169
50 - 66
82 - 97
95 - 126
158 - 189
100 - 116
132 - 147
195 - 226
258 - 289
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
70 - 86
102 - 117
130 - 161
193 - 224
66 - 83
101 - 118
127 - 161
196 - 230
33 - 50
68 - 85
61 - 95
130 - 164
44 - 61
79 - 96
83 - 117
152 - 186
55 - 72
90 - 107
105 - 139
174 - 208
110 - 127
145 - 162
215 - 249
284 - 318

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