| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Peck |
 |
 |
 |
35 |
100 |
-- |
35 |
The foe is jabbed with a sharply pointed beak or horn. |
| 0 |
Growl |
 |
 |
 |
-- |
100 |
-- |
40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 5 |
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 10 |
Rage |
 |
 |
 |
20 |
100 |
-- |
20 |
While this move is in use, it gains attack power each time the user is hit in battle. |
| 14 |
Fury Attack |
 |
 |
 |
15 |
85 |
-- |
20 |
The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 19 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 23 |
Uproar |
 |
 |
 |
50 |
100 |
-- |
10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 28 |
Acupressure |
 |
 |
 |
-- |
-- |
-- |
30 |
The user applies pressure to stress points, sharply boosting one of its stats. |
| 32 |
Double Hit |
 |
 |
 |
35 |
90 |
-- |
10 |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| 37 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 41 |
Drill Peck |
 |
 |
 |
80 |
100 |
-- |
20 |
A corkscrewing attack with the sharp beak acting as a drill. |
| 46 |
Endeavor |
 |
 |
 |
?? |
100 |
-- |
5 |
An attack move that cuts down the foe's HP to equal the user's HP. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 |
Steel Wing |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 |
Pluck |
 |
 |
 |
60 |
100 |
-- |
20 |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM02 |
Fly |
 |
 |
 |
90 |
95 |
-- |
15 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
|
Supersonic |
 |
 |
 |
-- |
55 |
-- |
20 |
The user generates odd sound waves from its body. It may confuse the target. |
|
Haze |
 |
 |
 |
-- |
-- |
-- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
|
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Endeavor |
 |
 |
 |
?? |
100 |
-- |
5 |
An attack move that cuts down the foe's HP to equal the user's HP. |
|
Mirror Move |
 |
 |
 |
-- |
-- |
-- |
20 |
The user counters the foe by mimicking the move last used by the foe. |
|
Brave Bird |
 |
 |
 |
120 |
100 |
-- |
15 |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
35 |
85 |
45 |
35 |
35 |
75 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
81 - 95 109 - 123
158 - 185 214 - 242
|
45 - 59 73 - 87
86 - 113 142 - 170
|
36 - 50 64 - 78
68 - 95 124 - 152
|
36 - 50 64 - 78
68 - 95 124 - 152
|
72 - 86 100 - 114
140 - 167 196 - 224
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
90 - 106 122 - 137
175 - 206 238 - 269
|
50 - 66 82 - 97
95 - 126 158 - 189
|
40 - 56 72 - 87
75 - 106 138 - 169
|
40 - 56 72 - 87
75 - 106 138 - 169
|
80 - 96 112 - 127
155 - 186 218 - 249
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
99 - 116 134 - 151
193 - 227 262 - 296
|
55 - 72 90 - 107
105 - 139 174 - 208
|
44 - 61 79 - 96
83 - 117 152 - 186
|
44 - 61 79 - 96
83 - 117 152 - 186
|
88 - 105 123 - 140
171 - 205 240 - 274
|