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<- Diglett Meowth ->

Dugtrio
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Dugtrio National 51 (1st Gen.)
Japanese Dagutorio Sinnoh --
French Triopiqueur Hoenn 240
German Digdri Johto 133
Other Information
Species Mole Colour Brown Type(s) Ground
Gender Male: 50% / Female: 50% Height 0.7 m / 2'4" Weight 33 kg / 72.7 lbs
Egg Groups Wild Item Soft Sand - 5%
Advanced Information
Tier Over-Used (OU) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 50
Abilities
Sand Veil
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Arena Trap
Battle effect: Opponent cannot switch out unless they are immune to ground attacks.
Field effect: 2x chance of running into wild Pokémon if the user is in the leading slot.
Locations
Diamond Route 228 [Uncommon]
Pearl Route 228 [Uncommon]
Pokédex Flavour Text
Red/Blue A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.
Yellow A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake.
Gold Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.
Silver Extremely powerful, they can DIG through even the hardest ground to a depth of over 60 miles.
Crystal These DIGLETT triplets dig over 60 miles below sea level. No one knows what it's like underground.
Ruby DUGTRIO are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly.
Sapphire DUGTRIO are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly.
Emerald Because the triplets originally split from one body, they think exactly alike. They work cooperatively to burrow endlessly through the ground.
Fire Red In battle, it digs through the ground and strikes the unsuspecting foe from an unexpected direction.
Leaf Green A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.
Diamond Its three heads move alternately, driving it through tough soil to depths of over 60 miles.
Pearl Its three heads move alternately, driving it through tough soil to depths of over 60 miles.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #9
GTSPlus Trade Station
Overall #426 Open #396 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #381 Open #381 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Diglett
Base form

Dugtrio
Level 26
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0.5 ×1 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
0 Tri Attack Normal Special Beauty 80 100 20 10 The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
4 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
12 Magnitude Ground Physical Tough ?? 100 -- 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
15 Mud-Slap Ground Special Cute 20 100 100 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
18 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
23 Sucker Punch Dark Physical Smart 80 100 -- 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
26 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
28 Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
33 Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
40 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
45 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
50 Fissure Ground Physical Tough ?? 30 -- 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Beat Up Dark Physical Smart 10 100 -- 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Uproar Normal Special Cute 50 100 -- 10 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Mud Bomb Ground Special Smart 65 85 30 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Astonish Ghost Physical Cool 30 100 30 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 35 80 50 50 70 120
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
77 - 90
105 - 119
149 - 176
205 - 233
50 - 63
78 - 92
95 - 122
151 - 179
50 - 63
78 - 92
95 - 122
151 - 179
68 - 81
96 - 110
131 - 158
187 - 215
113 - 126
141 - 155
221 - 248
277 - 305
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
85 - 101
117 - 132
165 - 196
228 - 259
55 - 71
87 - 102
105 - 136
168 - 199
55 - 71
87 - 102
105 - 136
168 - 199
75 - 91
107 - 122
145 - 176
208 - 239
125 - 141
157 - 172
245 - 276
308 - 339
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
94 - 111
128 - 145
182 - 216
251 - 285
61 - 78
95 - 112
116 - 150
185 - 219
61 - 78
95 - 112
116 - 150
185 - 219
83 - 100
117 - 134
160 - 194
229 - 263
138 - 155
172 - 189
270 - 304
339 - 373

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