| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 0 |
Peck |
 |
 |
 |
35 |
100 |
-- |
35 |
The foe is jabbed with a sharply pointed beak or horn. |
| 0 |
Sand-Attack |
 |
 |
 |
-- |
100 |
-- |
15 |
Sand is hurled in the foe's face, reducing its accuracy. |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 0 |
Fury Cutter |
 |
 |
 |
10 |
95 |
-- |
20 |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| 7 |
Fury Attack |
 |
 |
 |
15 |
85 |
-- |
20 |
The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| 9 |
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| 13 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| 19 |
Slash |
 |
 |
 |
70 |
100 |
-- |
20 |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 21 |
Air Cutter |
 |
 |
 |
55 |
95 |
-- |
25 |
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
| 25 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 31 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 33 |
Night Slash |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 |
Air Slash |
 |
 |
 |
75 |
95 |
30 |
20 |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 43 |
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 |
Steel Wing |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM54 |
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 |
Pluck |
 |
 |
 |
60 |
100 |
-- |
20 |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM89 |
U-Turn |
 |
 |
 |
70 |
100 |
-- |
20 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM02 |
Fly |
 |
 |
 |
90 |
95 |
-- |
15 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| HM05 |
Defog |
 |
 |
 |
-- |
-- |
-- |
15 |
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Steel Wing |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
|
Foresight |
 |
 |
 |
-- |
-- |
-- |
40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
|
Mirror Move |
 |
 |
 |
-- |
-- |
-- |
20 |
The user counters the foe by mimicking the move last used by the foe. |
|
Gust |
 |
 |
 |
40 |
100 |
-- |
35 |
A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
|
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Featherdance |
 |
 |
 |
-- |
100 |
-- |
15 |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
|
Curse |
 |
 |
 |
-- |
-- |
-- |
10 |
A move that works differently for the Ghost type than for all the other types. |
|
Covet |
 |
 |
 |
40 |
100 |
-- |
40 |
The user endearingly approaches the foe, then steals the item the foe is holding. |
|
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
|
Night Slash |
 |
 |
 |
70 |
100 |
-- |
15 |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
52 |
65 |
55 |
58 |
62 |
60 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
112 - 128 144 - 159
214 - 245 277 - 308
|
63 - 77 91 - 105
122 - 149 178 - 206
|
54 - 68 82 - 96
104 - 131 160 - 188
|
57 - 71 85 - 99
109 - 137 166 - 194
|
60 - 74 89 - 103
116 - 144 173 - 201
|
59 - 72 87 - 101
113 - 140 169 - 197
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
112 - 128 144 - 159
214 - 245 277 - 308
|
70 - 86 102 - 117
135 - 166 198 - 229
|
60 - 76 92 - 107
115 - 146 178 - 209
|
63 - 79 95 - 110
121 - 152 184 - 215
|
67 - 83 99 - 114
129 - 160 192 - 223
|
65 - 81 97 - 112
125 - 156 188 - 219
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
112 - 128 144 - 159
214 - 245 277 - 308
|
77 - 94 112 - 129
149 - 183 218 - 252
|
66 - 83 101 - 118
127 - 161 196 - 230
|
69 - 86 104 - 121
133 - 167 202 - 237
|
74 - 91 108 - 125
142 - 176 211 - 245
|
72 - 89 106 - 123
138 - 172 207 - 241
|