Fearow
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Fearow
National
22 (1st Gen.)
Japanese
Onidoriru
Sinnoh
--
French
Rapasdepic
Hoenn
224
German
Ibitak
Johto
14
Other Information
Species
Beak
Colour
Brown
Type(s)
Normal / Flying
Gender
Male: 50% / Female: 50%
Height
1.2 m / 3'11"
Weight
38 kg / 83.8 lbs
Egg Groups
Flying
--------------------
Aerodactyl
Altaria
Chatot
Crobat
Dodrio
Doduo
Farfetch'd
Fearow
Golbat
Honchkrow
Hoothoot
Murkrow
Natu
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Skarmory
Spearow
Staraptor
Staravia
Starly
Swablu
Swellow
Taillow
Togekiss
Togetic
Wingull
Xatu
Zubat
Wild Item
Sharp Beak - 5%
Advanced Information
Tier
Never-Used (NU)
Steps to hatch
3 840
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
90
Abilities
Keen Eye
Users
--------------------
Chatot
Farfetch'd
Fearow
Furret
Hitmonchan
Hoothoot
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Sableye
Sentret
Skarmory
Sneasel
Spearow
Starly
Wingull
Battle effect: User is immune to Accuracy reduction. Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Locations
Diamond
Routes 225, 226 & 227, Stark Mountain [Common]
Pearl
Routes 225, 226 & 227, Stark Mountain [Common]
Pokédex Flavour Text
Red/Blue
With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
Yellow
A POKéMON that dates back many years. If it senses danger, it flies high and away, instantly.
Gold
It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.
Silver
It cleverly uses its thin, long beak to pluck and eat small insects that hide under the ground.
Crystal
It uses its long beak to attack. It has a surprisingly long reach, so it must be treated with caution.
Ruby
FEAROW is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Sapphire
FEAROW is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Emerald
Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey.
Fire Red
Its huge and magnificent wings can keep it aloft in the sky. It can remain flying a whole day without landing.
Leaf Green
With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
Diamond
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Pearl
It has the stamina to keep flying all day on its broad wings. It fights by using its sharp beak.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
0
Peck
35
100
--
35
The foe is jabbed with a sharply pointed beak or horn.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
5
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
17
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
23
Mirror Move
--
--
--
20
The user counters the foe by mimicking the move last used by the foe.
29
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
35
Assurance
50
100
--
10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
41
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
47
Drill Peck
80
100
--
20
A corkscrewing attack with the sharp beak acting as a drill.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02
Fly
90
95
--
15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Tri Attack
80
100
20
10
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
Astonish
30
100
30
15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Sky Attack
140
90
30
5
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Whirlwind
--
100
--
20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Uproar
50
100
--
10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
90
65
61
61
100
EVs Earned
0
0
0
0
0
2
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
86 - 99 114 - 128
167 - 194 223 - 251
63 - 77 91 - 105
122 - 149 178 - 206
59 - 73 88 - 102
114 - 142 171 - 199
59 - 73 88 - 102
114 - 142 171 - 199
95 - 108 123 - 137
185 - 212 241 - 269
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
95 - 111 127 - 142
185 - 216 248 - 279
70 - 86 102 - 117
135 - 166 198 - 229
66 - 82 98 - 113
127 - 158 190 - 221
66 - 82 98 - 113
127 - 158 190 - 221
105 - 121 137 - 152
205 - 236 268 - 299
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
105 - 122 139 - 156
204 - 238 273 - 307
77 - 94 112 - 129
149 - 183 218 - 252
73 - 90 107 - 124
140 - 174 209 - 243
73 - 90 107 - 124
140 - 174 209 - 243
116 - 133 150 - 167
226 - 260 295 - 329