Flareon
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Flareon
National
136 (1st Gen.)
Japanese
Buusutaa
Sinnoh
--
French
Pyroli
Hoenn
291
German
Flamara
Johto
183
Other Information
Species
Flame
Colour
Red
Type(s)
Fire
Gender
Male: 87.5% / Female: 12.5%
Height
0.9 m / 2'11"
Weight
25 kg / 55.1 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
(none)
Advanced Information
Tier
Never-Used (NU)
Steps to hatch
8 960
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
45
Abilities
Flash Fire
Users
--------------------
Arcanine
Flareon
Growlithe
Heatran
Houndoom
Houndour
Ninetales
Ponyta
Rapidash
Vulpix
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond
Evolve from Eevee [Evolve]
Pearl
Evolve from Eevee [Evolve]
Pokédex Flavour Text
Red/Blue
When storing thermal energy in its body, its temperature could soar to over 1600 degrees.
Yellow
It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees.
Gold
It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees.
Silver
It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees.
Crystal
Once it has stored up enough heat, this POKéMON's body temperature can reach up to 1700 degrees.
Ruby
FLAREON's fluffy fur has a functional purpose - it releases heat into the air so that its body does not get excessively hot. This POKéMON's body temperature can rise to a maximum of 1,650 degrees F.
Sapphire
FLAREON's fluffy fur has a functional purpose - it releases heat into the air so that its body does not get excessively hot. This POKéMON's body temperature can rise to a maximum of 1,650 degrees F.
Emerald
FLAREON's fluffy fur releases heat into the air so that its body does not get excessively hot. Its body temperature can rise to a maximum of 1,650 degrees F.
Fire Red
It has a flame bag inside its body. After inhaling deeply, it blows out flames of nearly 3,100 degrees Fahrenheit.
Leaf Green
When storing thermal energy in its body, its temperature can soar to over 1,600 degrees Fahrenheit.
Diamond
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Pearl
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
8
Sand-Attack
--
100
--
15
Sand is hurled in the foe's face, reducing its accuracy.
15
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
22
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
36
Fire Spin
15
70
--
15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
43
Fire Fang
65
95
10
15
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
50
Last Resort
130
100
--
5
This move can be used only after the user has used all the other moves it knows in the battle.
57
Smog
20
70
40
20
The foe is attacked with a discharge of filthy gases. It may also poison the target.
64
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
71
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50
Overheat
140
90
100
5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn
--
--
--
10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears
--
100
--
20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet
40
100
--
40
The user endearingly approaches the foe, then steals the item the foe is holding.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
130
60
95
110
65
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
122 - 135 150 - 164
239 - 266 295 - 323
59 - 72 87 - 101
113 - 140 169 - 197
90 - 104 118 - 132
176 - 203 232 - 260
104 - 117 132 - 146
203 - 230 259 - 287
63 - 77 91 - 105
122 - 149 178 - 206
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
135 - 151 167 - 182
265 - 296 328 - 359
65 - 81 97 - 112
125 - 156 188 - 219
100 - 116 132 - 147
195 - 226 258 - 289
115 - 131 147 - 162
225 - 256 288 - 319
70 - 86 102 - 117
135 - 166 198 - 229
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
149 - 166 183 - 200
292 - 326 361 - 395
72 - 89 106 - 123
138 - 172 207 - 241
110 - 127 145 - 162
215 - 249 284 - 318
127 - 144 161 - 178
248 - 282 317 - 351
77 - 94 112 - 129
149 - 183 218 - 252