Gengar
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Gengar
National
94 (1st Gen.)
Japanese
Gengaa
Sinnoh
71
French
Ectoplasma
Hoenn
264
German
Gengar
Johto
60
Other Information
Species
Shadow
Colour
Purple
Type(s)
Ghost / Poison
Gender
Male: 50% / Female: 50%
Height
1.5 m / 4'11"
Weight
40 kg / 88.2 lbs
Egg Groups
Indeterminate
--------------------
Banette
Castform
Chimecho
Drifblim
Drifloon
Dusclops
Dusknoir
Duskull
Gallade
Gardevoir
Gastly
Gastrodon
Gengar
Grimer
Gulpin
Haunter
Kirlia
Koffing
Magcargo
Misdreavus
Mismagius
Muk
Ralts
Rotom
Shellos
Shuppet
Slugma
Spiritomb
Swalot
Weezing
Wobbuffet
Wild Item
(none)
Advanced Information
Tier
Over-Used (OU)
Steps to hatch
5 120
GK/LK Power
60
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Levitate
Users
--------------------
Azelf
Baltoy
Bronzong
Bronzor
Carnivine
Chimecho
Chingling
Claydol
Cresselia
Duskull
Flygon
Gastly
Gengar
Haunter
Koffing
Latias
Latios
Lunatone
Mesprit
Misdreavus
Mismagius
Rotom
Solrock
Unown
Uxie
Vibrava
Weezing
Battle effect: User is immune to Ground-type and -based attacks.
Locations
Diamond
Old Chateau - Eye Room (RSEFRLG Inserted into DS) [Rare]
Pearl
Old Chateau - Eye Room (RSEFRLG Inserted into DS) [Rare]
Pokédex Flavour Text
Red/Blue
Under a full moon, this POKéMON likes to mimic the shadows of people and laugh at their fright.
Yellow
A GENGAR is close by if you feel a sudden chill. It may be trying to lay a curse on you.
Gold
It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.
Silver
To steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity.
Crystal
Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
Ruby
Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
Sapphire
Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
Emerald
Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
Fire Red
It is said to emerge from darkness to steal the lives of those who become lost in mountains.
Leaf Green
On the night of a full moon, if shadows move on their own and laugh, it must be GENGAR's doing.
Diamond
It hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F.
Pearl
Lurking in the shadowy corners of rooms, it awaits chances to steal its prey's life force.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
0
Lick
20
100
30
30
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
0
Spite
--
100
--
10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
5
Spite
--
100
--
10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
8
Mean Look
--
--
--
5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
12
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
15
Night Shade
??
100
--
15
The user makes the foe see a mirage. It inflicts damage matching the user's level.
19
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
22
Sucker Punch
80
100
--
5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
25
Shadow Punch
60
--
--
20
The user throws a punch at the foe from the shadows. The punch lands without fail.
28
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
33
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
39
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
44
Dark Pulse
80
100
20
15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
50
Destiny Bond
--
--
--
5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
55
Nightmare
--
100
--
15
A sleeping foe is shown a nightmare that inflicts some damage every turn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63
Embargo
--
100
--
15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79
Dark Pulse
80
100
20
15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92
Trick Room
--
--
--
5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Psywave
??
80
--
15
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Perish Song