Geodude
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Geodude
National
74 (1st Gen.)
Japanese
Ishitsubute
Sinnoh
31
French
Racaillou
Hoenn
57
German
Kleinstein
Johto
34
Other Information
Species
Rock
Colour
Brown
Type(s)
Rock / Ground
Gender
Male: 50% / Female: 50%
Height
0.4 m / 1'4"
Weight
20 kg / 44.1 lbs
Egg Groups
Mineral
--------------------
Baltoy
Beldum
Bronzong
Bronzor
Claydol
Electrode
Froslass
Geodude
Glalie
Golem
Graveler
Lunatone
Magnemite
Magneton
Magnezone
Metagross
Metang
Nosepass
Onix
Porygon
Porygon-Z
Porygon2
Probopass
Shedinja
Snorunt
Solrock
Steelix
Sudowoodo
Voltorb
Wild Item
Everstone - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
3 840
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
255
Abilities
Rock Head
Users
--------------------
Aerodactyl
Aggron
Aron
Bagon
Bonsly
Cubone
Geodude
Golem
Graveler
Lairon
Marowak
Onix
Relicanth
Rhydon
Rhyhorn
Shelgon
Steelix
Sudowoodo
Battle effect: User is immune to recoil damage.
Sturdy
Users
--------------------
Aggron
Aron
Bastiodon
Bonsly
Donphan
Forretress
Geodude
Golem
Graveler
Lairon
Magnemite
Magneton
Magnezone
Nosepass
Onix
Pineco
Probopass
Shieldon
Shuckle
Skarmory
Steelix
Sudowoodo
Battle effect: User is immune to OHKO moves.
Locations
Diamond
Routes 206, 207, 210-South, 211-West, 214 & 215, Lake Valor, Mt. Coronet, Oreburgh Gate, Oreburgh Mine, Deserted Escape Path, Iron Mountain, Ruins Maniac Cave, Stark Mountain [Common]
Pearl
Routes 206, 207, 210-South, 211-West, 214 & 215, Lake Valor, Mt. Coronet, Oreburgh Gate, Oreburgh Mine, Deserted Escape Path, Iron Mountain, Ruins Maniac Cave, Stark Mountain [Common]
Pokédex Flavour Text
Red/Blue
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Yellow
Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.
Gold
Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
Silver
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Crystal
Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.
Ruby
The longer a GEODUDE lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this POKéMON's heart will remain hard, craggy, and rough always.
Sapphire
When GEODUDE sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this POKéMON rolls downhill in search of food.
Emerald
It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.
Fire Red
Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.
Leaf Green
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Diamond
Many live on mountain trails and remain half buried while keeping an eye on climbers.
Pearl
It is impossible to distinguish from rocks. It slams against others in contests of hardness.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Defense Curl
--
--
--
40
The user curls up to conceal weak spots and raise its Defense stat.
4
Mud Sport
--
--
--
15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
8
Rock Polish
--
--
--
20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
11
Rock Throw
50
90
--
15
The user picks up and throws a small rock at the foe to attack.
15
Magnitude
??
100
--
30
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
18
Selfdestruct
200
100
--
5
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
22
Rollout
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
25
Rock Blast
25
80
--
10
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
29
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
32
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
36
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
39
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69
Rock Polish
--
--
--
20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Mega Punch
80
85
--
20
The foe is slugged by a punch thrown with muscle-packed power.
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Block
--
--
--
5
The user blocks the foe's way with arms spread wide to prevent escape.
Hammer Arm
100
90
--
10
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
40
80
100
30
30
20
EVs Earned
0
0
1
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
77 - 90 105 - 119
149 - 176 205 - 233
95 - 108 123 - 137
185 - 212 241 - 269
32 - 45 60 - 74
59 - 86 115 - 143
32 - 45 60 - 74
59 - 86 115 - 143
23 - 36 51 - 65
41 - 68 97 - 125
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
85 - 101 117 - 132
165 - 196 228 - 259
105 - 121 137 - 152
205 - 236 268 - 299
35 - 51 67 - 82
65 - 96 128 - 159
35 - 51 67 - 82
65 - 96 128 - 159
25 - 41 57 - 72
45 - 76 108 - 139
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
94 - 111 128 - 145
182 - 216 251 - 285
116 - 133 150 - 167
226 - 260 295 - 329
39 - 56 73 - 90
72 - 106 141 - 175
39 - 56 73 - 90
72 - 106 141 - 175
28 - 45 62 - 79
50 - 84 119 - 153