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<- Tentacruel Graveler ->

Geodude
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Geodude National 74 (1st Gen.)
Japanese Ishitsubute Sinnoh 31
French Racaillou Hoenn 57
German Kleinstein Johto 34
Other Information
Species Rock Colour Brown Type(s) Rock / Ground
Gender Male: 50% / Female: 50% Height 0.4 m / 1'4" Weight 20 kg / 44.1 lbs
Egg Groups Wild Item Everstone - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 3 840 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 255
Abilities
Rock Head
Battle effect: User is immune to recoil damage.
Sturdy
Battle effect: User is immune to OHKO moves.
Locations
Diamond Routes 206, 207, 210-South, 211-West, 214 & 215, Lake Valor, Mt. Coronet, Oreburgh Gate, Oreburgh Mine, Deserted Escape Path, Iron Mountain, Ruins Maniac Cave, Stark Mountain [Common]
Pearl Routes 206, 207, 210-South, 211-West, 214 & 215, Lake Valor, Mt. Coronet, Oreburgh Gate, Oreburgh Mine, Deserted Escape Path, Iron Mountain, Ruins Maniac Cave, Stark Mountain [Common]
Pokédex Flavour Text
Red/Blue Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Yellow Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.
Gold Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
Silver It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Crystal Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.
Ruby The longer a GEODUDE lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this POKéMON's heart will remain hard, craggy, and rough always.
Sapphire When GEODUDE sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this POKéMON rolls downhill in search of food.
Emerald It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.
Fire Red Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.
Leaf Green Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Diamond Many live on mountain trails and remain half buried while keeping an eye on climbers.
Pearl It is impossible to distinguish from rocks. It slams against others in contests of hardness.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #5 Traded #5
GTSPlus Trade Station
Overall #201 Open #204 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #302 Open #302 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Geodude
Base form

Graveler
Level 25

Golem
Trade
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×2 ×0.5 ×0.5 ×1 ×4 ×2 ×2 ×0.5 ×0.25 ×1 ×0.5 ×2 ×4
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
0 Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
4 Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
8 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
11 Rock Throw Rock Physical Tough 50 90 -- 15 The user picks up and throws a small rock at the foe to attack.
15 Magnitude Ground Physical Tough ?? 100 -- 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
18 Selfdestruct Normal Physical Beauty 200 100 -- 5 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
22 Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
25 Rock Blast Rock Physical Tough 25 80 -- 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
29 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
32 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
36 Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
39 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Mega Punch Normal Physical Tough 80 85 -- 20 The foe is slugged by a punch thrown with muscle-packed power.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Block Normal Other Cute -- -- -- 5 The user blocks the foe's way with arms spread wide to prevent escape.
Hammer Arm Fighting Physical Cool 100 90 -- 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 40 80 100 30 30 20
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
77 - 90
105 - 119
149 - 176
205 - 233
95 - 108
123 - 137
185 - 212
241 - 269
32 - 45
60 - 74
59 - 86
115 - 143
32 - 45
60 - 74
59 - 86
115 - 143
23 - 36
51 - 65
41 - 68
97 - 125
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
85 - 101
117 - 132
165 - 196
228 - 259
105 - 121
137 - 152
205 - 236
268 - 299
35 - 51
67 - 82
65 - 96
128 - 159
35 - 51
67 - 82
65 - 96
128 - 159
25 - 41
57 - 72
45 - 76
108 - 139
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
94 - 111
128 - 145
182 - 216
251 - 285
116 - 133
150 - 167
226 - 260
295 - 329
39 - 56
73 - 90
72 - 106
141 - 175
39 - 56
73 - 90
72 - 106
141 - 175
28 - 45
62 - 79
50 - 84
119 - 153

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