Gligar
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Gligar
National
207 (2nd Gen.)
Japanese
Guraigaa
Sinnoh
--
French
Scorplane
Hoenn
350
German
Skorgla
Johto
189
Other Information
Species
FlyScorpion
Colour
Purple
Type(s)
Ground / Flying
Gender
Male: 50% / Female: 50%
Height
1.1 m / 3'7"
Weight
64 kg / 141.1 lbs
Egg Groups
Bug
--------------------
Ariados
Beautifly
Beedrill
Burmy
Butterfree
Cascoon
Caterpie
Combee
Drapion
Dustox
Flygon
Forretress
Gligar
Gliscor
Heracross
Illumise
Kakuna
Kricketot
Kricketune
Ledian
Ledyba
Masquerain
Metapod
Mothim
Nincada
Ninjask
Paras
Parasect
Pineco
Pinsir
Scizor
Scyther
Shuckle
Silcoon
Skorupi
Spinarak
Surskit
Trapinch
Venomoth
Venonat
Vespiquen
Vibrava
Volbeat
Weedle
Wormadam
Wormadam (Ground)
Wormadam (Steel)
Wurmple
Yanma
Yanmega
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
60
Abilities
Hyper Cutter
Users
--------------------
Corphish
Crawdaunt
Gligar
Gliscor
Kingler
Krabby
Mawile
Pinsir
Trapinch
Battle effect: Opponent cannot decrease Pokémon's attack. Field effect: Cut has a larger cut radius.
Sand Veil
Users
--------------------
Cacnea
Cacturne
Diglett
Dugtrio
Gabite
Garchomp
Gible
Gligar
Gliscor
Sandshrew
Sandslash
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm. Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Locations
Diamond
Stark Mountain, Route 206, Route 207, Route 214, Route 215, Route 227 (Emerald Inserted into DS) [Uncommon]
Pearl
Stark Mountain, Route 206, Route 207, Route 214, Route 215, Route 227 (Emerald Inserted into DS) [Uncommon]
Pokédex Flavour Text
Gold
It flies straight at its target's face then clamps down on the startled victim to inject poison.
Silver
It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack.
Crystal
It builds its nest on a steep cliff. When it is done gliding, it hops along the ground back to its nest.
Ruby
GLIGAR glides through the air without a sound as if it were sliding. This POKéMON hangs on to the face of its foe using its clawed hind legs and the large pincers on its forelegs, then injects the prey with its poison barb.
Sapphire
GLIGAR glides through the air without a sound as if it were sliding. This POKéMON hangs on to the face of its foe using its clawed hind legs and the large pincers on its forelegs, then injects the prey with its poison barb.
Emerald
It glides without making a single sound. It grasps the face of its foe using its hind and large front claws, then stabs with its poison barb.
Fire Red
It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack.
Leaf Green
It flies straight at its target's face, then clamps down on the startled victim to inject poison.
Diamond
It sails on the winds with its limbs extended to strike from the sky. It aims for the prey's face.
Pearl
It sails on the winds with its limbs extended to strike from the sky. It aims for the prey's face.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Poison Sting
15
100
30
35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
5
Sand-Attack
--
100
--
15
Sand is hurled in the foe's face, reducing its accuracy.
9
Harden
--
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
12
Knock Off
20
100
--
20
The user slaps down the foe's held item, preventing the item from being used during the battle.
16
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
20
Fury Cutter
10
95
--
20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
23
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
27
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
31
Slash
70
100
--
20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
34
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
38
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
42
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
45
Guillotine
??
30
--
5
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM54
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM69
Rock Polish
--
--
--
20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79
Dark Pulse
80
100
20
15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
Wing Attack
60
100
--
35
The foe is struck with large, imposing wings spread wide to inflict damage.
Razor Wind
80
100
--
10
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Sand Tomb
15
70
--
15
The user traps the foe inside a harshly raging sandstorm for two to five turns.
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Baton Pass
--
--
--
40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Feint
50
100
--
10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Night Slash
70
100
--
15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Cross Poison
70
100
10
20
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
75
105
35
65
85
EVs Earned
0
0
1
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
72 - 86 100 - 114
140 - 167 196 - 224
99 - 113 127 - 141
194 - 221 250 - 278
36 - 50 64 - 78
68 - 95 124 - 152
63 - 77 91 - 105
122 - 149 178 - 206
81 - 95 109 - 123
158 - 185 214 - 242
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
80 - 96 112 - 127
155 - 186 218 - 249
110 - 126 142 - 157
215 - 246 278 - 309
40 - 56 72 - 87
75 - 106 138 - 169
70 - 86 102 - 117
135 - 166 198 - 229
90 - 106 122 - 137
175 - 206 238 - 269
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
88 - 105 123 - 140
171 - 205 240 - 274
121 - 138 156 - 173
237 - 271 306 - 340
44 - 61 79 - 96
83 - 117 152 - 186
77 - 94 112 - 129
149 - 183 218 - 252
99 - 116 134 - 151
193 - 227 262 - 296