Golbat
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Golbat
National
42 (1st Gen.)
Japanese
Gorubatto
Sinnoh
29
French
Nosferalto
Hoenn
64
German
Golbat
Johto
38
Other Information
Species
Bat
Colour
Purple
Type(s)
Poison / Flying
Gender
Male: 50% / Female: 50%
Height
1.6 m / 5'3"
Weight
55 kg / 121.2 lbs
Egg Groups
Flying
--------------------
Aerodactyl
Altaria
Chatot
Crobat
Dodrio
Doduo
Farfetch'd
Fearow
Golbat
Honchkrow
Hoothoot
Murkrow
Natu
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Skarmory
Spearow
Staraptor
Staravia
Starly
Swablu
Swellow
Taillow
Togekiss
Togetic
Wingull
Xatu
Zubat
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
3 840
GK/LK Power
80
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
90
Abilities
Inner Focus
Users
--------------------
Abra
Alakazam
Crobat
Dragonite
Farfetch'd
Girafarig
Glalie
Golbat
Kadabra
Lucario
Riolu
Sneasel
Snorunt
Zubat
Battle effect: User is immune to flinch.
Locations
Diamond
Stark Mountain, Victory Road, Deserted Escape Path, Oreburgh Gate, Mt. Coronet, Iron Mountain, Snowpoint Temple, Lost Tower, Turnback Cave (All Day), Route 227 (Night) [Common]
Pearl
Stark Mountain, Victory Road, Deserted Escape Path, Oreburgh Gate, Mt. Coronet, Iron Mountain, Snowpoint Temple, Lost Tower, Turnback Cave (All Day), Route 227 (Night) [Common]
Pokédex Flavour Text
Red/Blue
Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
Yellow
It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood.
Gold
However hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood.
Silver
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.
Crystal
When it plunges its fangs into its prey, it instantly draws and gulps down more than ten ounces of blood.
Ruby
GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This POKéMON flits around in the night skies, seeking fresh blood.
Sapphire
GOLBAT bites down on prey with its four fangs and drinks the victim's blood. It becomes active on inky dark moonless nights, flying around to attack people and POKéMON.
Emerald
Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.
Fire Red
It clamps down on its prey with needle-sharp fangs and drains over 10 ounces of blood in one gulp.
Leaf Green
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
Diamond
It loves the blood of humans and Pokémon. It flies around at night in search of neck veins.
Pearl
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
0
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
0
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
0
Astonish
30
100
30
15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
5
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
9
Astonish
30
100
30
15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
17
Wing Attack
60
100
--
35
The foe is struck with large, imposing wings spread wide to inflict damage.
21
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
27
Air Cutter
55
95
--
25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
33
Mean Look
--
--
--
5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
39
Poison Fang
50
100
30
15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
45
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
51
Air Slash
75
95
30
20
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02
Fly
90
95
--
15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Gust
40
100
--
35
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Whirlwind
--
100
--
20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
Nasty Plot
--
--
--
20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Brave Bird
120
100
--
15
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
75
80
70
65
75
90
EVs Earned
0
0
0
0
0
2
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
77 - 90 105 - 119
149 - 176 205 - 233
68 - 81 96 - 110
131 - 158 187 - 215
63 - 77 91 - 105
122 - 149 178 - 206
72 - 86 100 - 114
140 - 167 196 - 224
86 - 99 114 - 128
167 - 194 223 - 251
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
85 - 101 117 - 132
165 - 196 228 - 259
75 - 91 107 - 122
145 - 176 208 - 239
70 - 86 102 - 117
135 - 166 198 - 229
80 - 96 112 - 127
155 - 186 218 - 249
95 - 111 127 - 142
185 - 216 248 - 279
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
94 - 111 128 - 145
182 - 216 251 - 285
83 - 100 117 - 134
160 - 194 229 - 263
77 - 94 112 - 129
149 - 183 218 - 252
88 - 105 123 - 140
171 - 205 240 - 274
105 - 122 139 - 156
204 - 238 273 - 307