Golduck
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Golduck
National
55 (1st Gen.)
Japanese
Gorudakku
Sinnoh
44
French
Akwakwak
Hoenn
159
German
Entoron
Johto
139
Other Information
Species
Duck
Colour
Blue
Type(s)
Water
Gender
Male: 50% / Female: 50%
Height
1.7 m / 5'7"
Weight
76 kg / 167.5 lbs
Egg Groups
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
/
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
(none)
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
75
Abilities
Damp
Users
--------------------
Golduck
Politoed
Poliwag
Poliwhirl
Poliwrath
Psyduck
Quagsire
Wooper
Battle effect: Fielded Pokémon are prohibited from using Explosion or Selfdestruct.
Cloud Nine
Users
--------------------
Golduck
Psyduck
Battle effect: Negates weather effects.
Locations
Diamond
Twinleaf Town, Route 203, Route 204, Route 205 Upper Part, Eterna City, Route 208, Route 209, Route 210 Upper Part, Celestic Town, Route 212 Upper Part, Route 214, Deserted Escape Path, Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Spring Path, Route 225, Route 226, Route 230, Resort Area, Safari Game (Surf) [Uncommon]
Pearl
Twinleaf Town, Route 203, Route 204, Route 205 Upper Part, Eterna City, Route 208, Route 209, Route 210 Upper Part, Celestic Town, Route 212 Upper Part, Route 214, Deserted Escape Path, Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Spring Path, Route 225, Route 226, Route 230, Resort Area, Safari Game (Surf) [Uncommon]
Pokédex Flavour Text
Red/Blue
Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Yellow
Its slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.
Gold
When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
Silver
It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
Crystal
It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.
Ruby
The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This POKéMON is definitely much faster than even the most athletic swimmer.
Sapphire
GOLDUCK is the fastest swimmer among all POKéMON. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
Emerald
A GOLDUCK is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.
Fire Red
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
Leaf Green
Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
Diamond
A Pokémon that lives in lakes. It swims faster than any human swimming champion.
Pearl
The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Water Sport
--
--
--
15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
0
Scratch
40
100
--
35
Hard, pointed, and sharp claws rake the foe to inflict damage.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
5
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
14
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
18
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
27
Fury Swipes
18
80
--
15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
31
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
37
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
44
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
50
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
56
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Psybeam
65
100
10
20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Foresight
--
--
--
40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Future Sight
80
90
--
15
Two turns after this move is u