| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 0 |
Defense Curl |
 |
 |
 |
-- |
-- |
-- |
40 |
The user curls up to conceal weak spots and raise its Defense stat. |
| 0 |
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 0 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| 4 |
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 8 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| 11 |
Rock Throw |
 |
 |
 |
50 |
90 |
-- |
15 |
The user picks up and throws a small rock at the foe to attack. |
| 15 |
Magnitude |
 |
 |
 |
?? |
100 |
-- |
30 |
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| 18 |
Selfdestruct |
 |
 |
 |
200 |
100 |
-- |
5 |
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 22 |
Rollout |
 |
 |
 |
30 |
90 |
-- |
20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 27 |
Rock Blast |
 |
 |
 |
25 |
80 |
-- |
10 |
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| 33 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| 38 |
Explosion |
 |
 |
 |
250 |
100 |
-- |
5 |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 44 |
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
| 49 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM05 |
Roar |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 |
Sandstorm |
 |
 |
 |
-- |
-- |
-- |
10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 |
Fire Blast |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 |
Focus Blast |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 |
Explosion |
 |
 |
 |
250 |
100 |
-- |
5 |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 |
Rock Polish |
 |
 |
 |
-- |
-- |
-- |
20 |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 |
Gyro Ball |
 |
 |
 |
?? |
100 |
-- |
5 |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 |
Stealth Rock |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Mega Punch |
 |
 |
 |
80 |
85 |
-- |
20 |
The foe is slugged by a punch thrown with muscle-packed power. |
|
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
|
Block |
 |
 |
 |
-- |
-- |
-- |
5 |
The user blocks the foe's way with arms spread wide to prevent escape. |
|
Hammer Arm |
 |
 |
 |
100 |
90 |
-- |
10 |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
80 |
110 |
130 |
55 |
65 |
45 |
| EVs Earned |
0 |
0 |
3 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
104 - 117 132 - 146
203 - 230 259 - 287
|
122 - 135 150 - 164
239 - 266 295 - 323
|
54 - 68 82 - 96
104 - 131 160 - 188
|
63 - 77 91 - 105
122 - 149 178 - 206
|
45 - 59 73 - 87
86 - 113 142 - 170
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
115 - 131 147 - 162
225 - 256 288 - 319
|
135 - 151 167 - 182
265 - 296 328 - 359
|
60 - 76 92 - 107
115 - 146 178 - 209
|
70 - 86 102 - 117
135 - 166 198 - 229
|
50 - 66 82 - 97
95 - 126 158 - 189
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
140 - 156 172 - 187
270 - 301 333 - 364
|
127 - 144 161 - 178
248 - 282 317 - 351
|
149 - 166 183 - 200
292 - 326 361 - 395
|
66 - 83 101 - 118
127 - 161 196 - 230
|
77 - 94 112 - 129
149 - 183 218 - 252
|
55 - 72 90 - 107
105 - 139 174 - 208
|