Heracross
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Heracross
National
214 (2nd Gen.)
Japanese
Herakurosu
Sinnoh
62
French
Scarhino
Hoenn
168
German
Skaraborn
Johto
113
Other Information
Species
Single Horn
Colour
Blue
Type(s)
Bug / Fighting
Gender
Male: 50% / Female: 50%
Height
1.5 m / 4'11"
Weight
54 kg / 119.0 lbs
Egg Groups
Bug
--------------------
Ariados
Beautifly
Beedrill
Burmy
Butterfree
Cascoon
Caterpie
Combee
Drapion
Dustox
Flygon
Forretress
Gligar
Gliscor
Heracross
Illumise
Kakuna
Kricketot
Kricketune
Ledian
Ledyba
Masquerain
Metapod
Mothim
Nincada
Ninjask
Paras
Parasect
Pineco
Pinsir
Scizor
Scyther
Shuckle
Silcoon
Skorupi
Spinarak
Surskit
Trapinch
Venomoth
Venonat
Vespiquen
Vibrava
Volbeat
Weedle
Wormadam
Wormadam (Ground)
Wormadam (Steel)
Wurmple
Yanma
Yanmega
Wild Item
(none)
Advanced Information
Tier
Over-Used (OU)
Steps to hatch
6 400
GK/LK Power
80
Max. EXP
1 250 000
Base Happiness
70
Catch Rate
45
Abilities
Swarm
Users
--------------------
Ariados
Beautifly
Beedrill
Heracross
Kricketune
Ledian
Ledyba
Mothim
Scizor
Scyther
Spinarak
Volbeat
Battle effect: Boosts power of Bug moves by 1.5x when below 1/3 maximum HP. Field effect: Wild Pokémon cries are heard more often in Routes.
Guts
Users
--------------------
Hariyama
Heracross
Larvitar
Machamp
Machoke
Machop
Makuhita
Raticate
Rattata
Swellow
Taillow
Tyrogue
Ursaring
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Locations
Diamond
Sweet Honey Trees [Rare]
Pearl
Sweet Honey Trees [Rare]
Pokédex Flavour Text
Gold
This powerful POKéMON thrusts its prized horn under its enemies' bellies then lifts and throws them.
Silver
Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
Crystal
With its Herculean powers, it can easily throw around an object that is 100 times its own weight.
Ruby
HERACROSS charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. This POKéMON even has enough power to topple a massive tree.
Sapphire
HERACROSS has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the POKéMON a secure and solid footing to forcefully fling away foes with its proud horn.
Emerald
They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.
Fire Red
Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
Leaf Green
This powerful POKéMON thrusts its prized horn under its enemies' bellies, then lifts and throws them.
Diamond
It gathers in forests to search for tree sap, its favorite food. It's strong enough to hurl foes.
Pearl
With powerful legs and claws, it generates enough power to hurl foes over great distances.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Night Slash
70
100
--
15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0
Horn Attack
65
100
--
25
The foe is jabbed with a sharply pointed horn to inflict damage.
0
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
7
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
19
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
25
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
31
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37
Close Combat
120
100
--
5
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
43
Reversal
??
100
--
15
An all-out attack that becomes more powerful the less HP the user has.
49
Feint
50
100
--
10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
55
Megahorn
120
85
--
10
Utilizing its tough and impressive horn, the user rams into the foe with no letup.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71
Stone Edge
100
80
--
5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Harden
--
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
Bide
??
--
--
10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Revenge
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
80
125
75
40
95
85
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
117 - 131 145 - 159
230 - 257 286 - 314
72 - 86 100 - 114
140 - 167 196 - 224
41 - 54 69 - 83
77 - 104 133 - 161
90 - 104 118 - 132
176 - 203 232 - 260
81 - 95 109 - 123
158 - 185 214 - 242
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
130 - 146 162 - 177
255 - 286 318 - 349
80 - 96 112 - 127
155 - 186 218 - 249
45 - 61 77 - 92
85 - 116 148 - 179
100 - 116 132 - 147
195 - 226 258 - 289
90 - 106 122 - 137
175 - 206 238 - 269
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
143 - 160 178 - 195
281 - 315 350 - 384
88 - 105 123 - 140
171 - 205 240 - 274
50 - 67 84 - 101
94 - 128 163 - 197
110 - 127 145 - 162
215 - 249 284 - 318
99 - 116 134 - 151
193 - 227 262 - 296