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<- Shuckle Sneasel ->

Heracross
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Heracross National 214 (2nd Gen.)
Japanese Herakurosu Sinnoh 62
French Scarhino Hoenn 168
German Skaraborn Johto 113
Other Information
Species Single Horn Colour Blue Type(s) Bug / Fighting
Gender Male: 50% / Female: 50% Height 1.5 m / 4'11" Weight 54 kg / 119.0 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Over-Used (OU) Steps to hatch 6 400 GK/LK Power 80
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 45
Abilities
Swarm
Battle effect: Boosts power of Bug moves by 1.5x when below 1/3 maximum HP.
Field effect: Wild Pokémon cries are heard more often in Routes.
Guts
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Locations
Diamond Sweet Honey Trees [Rare]
Pearl Sweet Honey Trees [Rare]
Pokédex Flavour Text
Gold This powerful POKéMON thrusts its prized horn under its enemies' bellies then lifts and throws them.
Silver Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
Crystal With its Herculean powers, it can easily throw around an object that is 100 times its own weight.
Ruby HERACROSS charges in a straight line at its foe, slips beneath the foe's grasp, and then scoops up and hurls the opponent with its mighty horn. This POKéMON even has enough power to topple a massive tree.
Sapphire HERACROSS has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the POKéMON a secure and solid footing to forcefully fling away foes with its proud horn.
Emerald They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.
Fire Red Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.
Leaf Green This powerful POKéMON thrusts its prized horn under its enemies' bellies, then lifts and throws them.
Diamond It gathers in forests to search for tree sap, its favorite food. It's strong enough to hurl foes.
Pearl With powerful legs and claws, it generates enough power to hurl foes over great distances.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #4 Traded #5
GTSPlus Trade Station
Overall #145 Open #172 Traded #117 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #126 Open #126 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Heracross
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×1 ×1 ×0.5 ×2 ×4 ×1 ×0.5 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Horn Attack Normal Physical Cool 65 100 -- 25 The foe is jabbed with a sharply pointed horn to inflict damage.
0 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
7 Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
19 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
25 Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
31 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37 Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
43 Reversal Fighting Physical Cool ?? 100 -- 15 An all-out attack that becomes more powerful the less HP the user has.
49 Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
55 Megahorn Bug Physical Cool 120 85 -- 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Harden Normal Other Tough -- -- -- 30 The user stiffens all the muscles in its body to raise its Defense stat.
Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
False Swipe Normal Physical Cool 40 100 -- 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Revenge Fighting Physical Tough 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 80 125 75 40 95 85
EVs Earned 0 2 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
117 - 131
145 - 159
230 - 257
286 - 314
72 - 86
100 - 114
140 - 167
196 - 224
41 - 54
69 - 83
77 - 104
133 - 161
90 - 104
118 - 132
176 - 203
232 - 260
81 - 95
109 - 123
158 - 185
214 - 242
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
130 - 146
162 - 177
255 - 286
318 - 349
80 - 96
112 - 127
155 - 186
218 - 249
45 - 61
77 - 92
85 - 116
148 - 179
100 - 116
132 - 147
195 - 226
258 - 289
90 - 106
122 - 137
175 - 206
238 - 269
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
143 - 160
178 - 195
281 - 315
350 - 384
88 - 105
123 - 140
171 - 205
240 - 274
50 - 67
84 - 101
94 - 128
163 - 197
110 - 127
145 - 162
215 - 249
284 - 318
99 - 116
134 - 151
193 - 227
262 - 296

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