Ivysaur
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Ivysaur
National
2 (1st Gen.)
Japanese
Fushigisou
Sinnoh
--
French
Herbizarre
Hoenn
204
German
Bisaknosp
Johto
227
Other Information
Species
Seed
Colour
Green
Type(s)
Grass / Poison
Gender
Male: 87.5% / Female: 12.5%
Height
1 m / 3'3"
Weight
13 kg / 28.7 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Overgrow
Users
--------------------
Bayleef
Bulbasaur
Chikorita
Grotle
Grovyle
Ivysaur
Meganium
Sceptile
Torterra
Treecko
Turtwig
Venusaur
Battle effect: Boosts power of Grass moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue
When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs.
Yellow
The bulb on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.
Gold
Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.
Silver
If the bud on its back starts to smell sweet, it is evidence that the large flower will soon bloom.
Crystal
The bulb on its back grows as it absorbs nutrients. The bulb gives off a pleasant aroma when it blooms.
Ruby
There is a bud on this POKéMON's back. To support its weight, IVYSAUR's legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it's a sign that the bud will bloom into a large flower soon.
Sapphire
There is a bud on this POKéMON's back. To support its weight, IVYSAUR's legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it's a sign that the bud will bloom into a large flower soon.
Emerald
To support its bulb, IVYSAUR's legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower.
Fire Red
There is a plant bulb on its back. When it absorbs nutrients, the bulb is said to blossom into a large flower.
Leaf Green
When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs.
Diamond
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Pearl
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0
Leech Seed
--
90
--
10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
3
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7
Leech Seed
--
90
--
10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
9
Vine Whip
35
100
--
15
The foe is struck with slender, whiplike vines to inflict damage.
13
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
13
Sleep Powder
--
75
--
15
The user scatters a big cloud of sleep- inducing dust around the foe.
15
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
20
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
23
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
28
Growth
--
--
--
40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
31
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
36
Worry Seed
--
100
--
10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
39
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
44
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Skull Bash
100
100
100
15
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Petal Dance
90
100
--
20
The user attacks by scattering petals for two to three turns. The user then becomes confused.
Magical Leaf
60
--
--
20
The user scatters curious leaves that chase the foe. This attack will not miss.
Grasswhistle
--
55
--
15
The user plays a pleasant melody that lulls the foe into a deep sleep.
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Nature Power
--
--
--
20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Leafstorm
140
90
100
5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
60
62
63
80
80
60
EVs Earned
0
0
0
1
1
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
60 - 74 89 - 103
116 - 144 173 - 201
61 - 75 90 - 104
118 - 146 175 - 203
77 - 90 105 - 119
149 - 176 205 - 233
77 - 90 105 - 119
149 - 176 205 - 233
59 - 72 87 - 101
113 - 140 169 - 197
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
67 - 83 99 - 114
129 - 160 192 - 223
68 - 84 100 - 115
131 - 162 194 - 225
85 - 101 117 - 132
165 - 196 228 - 259
85 - 101 117 - 132
165 - 196 228 - 259
65 - 81 97 - 112
125 - 156 188 - 219
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
74 - 91 108 - 125
142 - 176 211 - 245
75 - 92 109 - 127
144 - 178 213 - 248
94 - 111 128 - 145
182 - 216 251 - 285
94 - 111 128 - 145
182 - 216 251 - 285
72 - 89 106 - 123
138 - 172 207 - 241