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<- Suicune Pupitar ->

Larvitar
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Larvitar National 246 (2nd Gen.)
Japanese Yoogirasu Sinnoh --
French Embrylex Hoenn 381
German Larvitar Johto 244
Other Information
Species Rock Skin Colour Green Type(s) Rock / Ground
Gender Male: 50% / Female: 50% Height 0.6 m / 2'0" Weight 72 kg / 158.7 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 10 240 GK/LK Power 80
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 45
Abilities
Guts
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Locations
Diamond Route 207 [Rare, (Pokédar)]
Pearl Transfer from GBA Games, Trade with Diamond [None]
Pokédex Flavour Text
Gold It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Silver It is born deep underground. It can't emerge until it has entirely consumed the soil around it.
Crystal Born deep underground, this POKéMON becomes a pupa after eating enough dirt to make a mountain.
Ruby LARVITAR is born deep under the ground. To come up to the surface, this POKéMON must eat its way through the soil above. Until it does so, LARVITAR cannot see its parent's face.
Sapphire LARVITAR is born deep under the ground. To come up to the surface, this POKéMON must eat its way through the soil above. Until it does so, LARVITAR cannot see its parent's face.
Emerald A LARVITAR is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents' faces.
Fire Red It is born deep underground. It can't emerge until it has entirely consumed the soil around it.
Leaf Green It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Diamond A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Pearl A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #4
GTSPlus Trade Station
Overall #46 Open #48 Traded #54 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #62 Open #62 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Larvitar
Base form

Pupitar
Level 30

Tyranitar
Level 55
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×2 ×0.5 ×0.5 ×1 ×4 ×2 ×2 ×0.5 ×0.25 ×1 ×0.5 ×2 ×4
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
5 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
10 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
14 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
19 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
23 Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
28 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
32 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
37 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
41 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
46 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
50 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
Outrage Dragon Physical Cool 120 100 -- 15 The user rampages and attacks for two to three turns. However, it then becomes confused.
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Dragon Dance Dragon Other Cool -- -- -- 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Iron Head Steel Physical Tough 80 100 30 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 64 50 45 50 41
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
62 - 76
90 - 104
120 - 148
176 - 204
50 - 63
78 - 92
95 - 122
151 - 179
45 - 59
73 - 87
86 - 113
142 - 170
50 - 63
78 - 92
95 - 122
151 - 179
41 - 55
70 - 84
78 - 106
135 - 163
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
69 - 85
101 - 116
133 - 164
196 - 227
55 - 71
87 - 102
105 - 136
168 - 199
50 - 66
82 - 97
95 - 126
158 - 189
55 - 71
87 - 102
105 - 136
168 - 199
46 - 62
78 - 93
87 - 118
150 - 181
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
76 - 93
111 - 128
146 - 180
216 - 250
61 - 78
95 - 112
116 - 150
185 - 219
55 - 72
90 - 107
105 - 139
174 - 208
61 - 78
95 - 112
116 - 150
185 - 219
51 - 68
85 - 102
96 - 130
165 - 199

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