Machoke
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Machoke
National
67 (1st Gen.)
Japanese
Gorikii
Sinnoh
41
French
Machopeur
Hoenn
74
German
Maschok
Johto
141
Other Information
Species
Superpower
Colour
Gray
Type(s)
Fighting
Gender
Male: 75% / Female: 25%
Height
1.5 m / 4'11"
Weight
70 kg / 154.3 lbs
Egg Groups
Humanshape
--------------------
Abra
Alakazam
Buneary
Cacnea
Cacturne
Chimchar
Croagunk
Drowzee
Electabuzz
Electivire
Hariyama
Hitmonchan
Hitmonlee
Hitmontop
Hypno
Illumise
Infernape
Jynx
Kadabra
Lopunny
Lucario
Machamp
Machoke
Machop
Magmar
Magmortar
Makuhita
Medicham
Meditite
Monferno
Mr. Mime
Sableye
Spinda
Toxicroak
Volbeat
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
90
Abilities
Guts
Users
--------------------
Hariyama
Heracross
Larvitar
Machamp
Machoke
Machop
Makuhita
Raticate
Rattata
Swellow
Taillow
Tyrogue
Ursaring
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
No Guard
Users
--------------------
Machamp
Machoke
Machop
Battle effect: When user is in battle, boosts all Pokémon's accuracy to 100%.
Locations
Diamond
Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity [Common]
Pearl
Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity [Common]
Pokédex Flavour Text
Red/Blue
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Yellow
The belt around its waist holds back its energy. Without it, this POKéMON would be unstoppable.
Gold
It always goes at its full power, but this very tough and durable POKéMON never gets tired.
Silver
The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.
Crystal
This tough POKéMON always stays in the zone. Its muscles become thicker after every battle.
Ruby
MACHOKE's thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
Sapphire
MACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train.
Emerald
A belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
Fire Red
Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
Leaf Green
Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
Diamond
MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy.
Pearl
It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Low Kick
??
100
--
20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
7
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10
Karate Chop
50
100
--
25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13
Foresight
--
--
--
40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19
Seismic Toss
??
100
--
20
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22
Revenge
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25
Vital Throw
70
--
--
10
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
32
Submission
80
80
--
25
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
36
Wake-Up Slap
60
100
--
10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
40
Cross Chop
100
80
--
5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
44
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
51
Dynamicpunch
100
50
100
5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate
--
--
--
40
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick
60
85
30
15
The user cuts a quick spin and lashes out with a sharp kick.
Encore
--
100
--
5
The user compels the foe to keep using only the move it last used for two to six turns.
Smellingsalt
60
100
--
10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat
120
100
--
5
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch
75
100
10
15
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
75
100
10
15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
75
100
10
15
The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch
40
100
--
30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
80
100
70
50
60
45
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
95 - 108 123 - 137
185 - 212 241 - 269
68 - 81 96 - 110
131 - 158 187 - 215
50 - 63 78 - 92
95 - 122 151 - 179
59 - 72 87 - 101
113 - 140 169 - 197
45 - 59 73 - 87
86 - 113 142 - 170
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
105 - 121 137 - 152
205 - 236 268 - 299
75 - 91 107 - 122
145 - 176 208 - 239
55 - 71 87 - 102
105 - 136 168 - 199
65 - 81 97 - 112
125 - 156 188 - 219
50 - 66 82 - 97
95 - 126 158 - 189
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
116 - 133 150 - 167
226 - 260 295 - 329
83 - 100 117 - 134
160 - 194 229 - 263
61 - 78 95 - 112
116 - 150 185 - 219
72 - 89 106 - 123
138 - 172 207 - 241
55 - 72 90 - 107
105 - 139 174 - 208