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<- Machop Machamp ->

Machoke
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Machoke National 67 (1st Gen.)
Japanese Gorikii Sinnoh 41
French Machopeur Hoenn 74
German Maschok Johto 141
Other Information
Species Superpower Colour Gray Type(s) Fighting
Gender Male: 75% / Female: 25% Height 1.5 m / 4'11" Weight 70 kg / 154.3 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 80
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 90
Abilities
Guts
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
No Guard
Battle effect: When user is in battle, boosts all Pokémon's accuracy to 100%.
Locations
Diamond Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity [Common]
Pearl Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity [Common]
Pokédex Flavour Text
Red/Blue Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Yellow The belt around its waist holds back its energy. Without it, this POKéMON would be unstoppable.
Gold It always goes at its full power, but this very tough and durable POKéMON never gets tired.
Silver The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.
Crystal This tough POKéMON always stays in the zone. Its muscles become thicker after every battle.
Ruby MACHOKE's thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
Sapphire MACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train.
Emerald A belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
Fire Red Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
Leaf Green Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
Diamond MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy.
Pearl It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #324 Open #318 Traded #91 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall (no data) Open (no data) Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Machop
Base form

Machoke
Level 28

Machamp
Trade
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Low Kick Fighting Physical Tough ?? 100 -- 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
7 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Karate Chop Fighting Physical Tough 50 100 -- 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19 Seismic Toss Fighting Physical Tough ?? 100 -- 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22 Revenge Fighting Physical Tough 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25 Vital Throw Fighting Physical Cool 70 -- -- 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
32 Submission Fighting Physical Cool 80 80 -- 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
36 Wake-Up Slap Fighting Physical Smart 60 100 -- 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
40 Cross Chop Fighting Physical Cool 100 80 -- 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
44 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
51 Dynamicpunch Fighting Physical Cool 100 50 100 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate Psychic Other Beauty -- -- -- 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick Fighting Physical Cool 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Smellingsalt Normal Physical Smart 60 100 -- 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch Steel Physical Smart 40 100 -- 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 80 100 70 50 60 45
EVs Earned 0 2 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
95 - 108
123 - 137
185 - 212
241 - 269
68 - 81
96 - 110
131 - 158
187 - 215
50 - 63
78 - 92
95 - 122
151 - 179
59 - 72
87 - 101
113 - 140
169 - 197
45 - 59
73 - 87
86 - 113
142 - 170
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
105 - 121
137 - 152
205 - 236
268 - 299
75 - 91
107 - 122
145 - 176
208 - 239
55 - 71
87 - 102
105 - 136
168 - 199
65 - 81
97 - 112
125 - 156
188 - 219
50 - 66
82 - 97
95 - 126
158 - 189
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
116 - 133
150 - 167
226 - 260
295 - 329
83 - 100
117 - 134
160 - 194
229 - 263
61 - 78
95 - 112
116 - 150
185 - 219
72 - 89
106 - 123
138 - 172
207 - 241
55 - 72
90 - 107
105 - 139
174 - 208

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