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<- Alakazam Machoke ->

Machop
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Machop National 66 (1st Gen.)
Japanese Wanrikii Sinnoh 40
French Machoc Hoenn 73
German Machollo Johto 140
Other Information
Species Superpower Colour Gray Type(s) Fighting
Gender Male: 75% / Female: 25% Height 0.8 m / 2'7" Weight 19 kg / 41.9 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 180
Abilities
Guts
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
No Guard
Battle effect: When user is in battle, boosts all Pokémon's accuracy to 100%.
Locations
Diamond Routes 207, 208 & 210-North, Mt. Coronet [Common]
Pearl Routes 207, 208 & 210-North, Mt. Coronet [Common]
Pokédex Flavour Text
Red/Blue Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
Yellow Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
Gold Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Silver It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
Crystal It trains by lifting rocks in the mountains. It can even pick up a GRAVELER with ease.
Ruby MACHOP's muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.
Sapphire MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
Emerald It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
Fire Red Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.
Leaf Green Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
Diamond It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
Pearl Its muscles never cramp however much it trains. It lives in the mountains away from humans.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #1 Traded #3
GTSPlus Trade Station
Overall #212 Open #218 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #370 Open #370 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Machop
Base form

Machoke
Level 28

Machamp
Trade
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Low Kick Fighting Physical Tough ?? 100 -- 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7 Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Karate Chop Fighting Physical Tough 50 100 -- 25 The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19 Seismic Toss Fighting Physical Tough ?? 100 -- 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22 Revenge Fighting Physical Tough 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25 Vital Throw Fighting Physical Cool 70 -- -- 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
31 Submission Fighting Physical Cool 80 80 -- 25 The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
34 Wake-Up Slap Fighting Physical Smart 60 100 -- 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
37 Cross Chop Fighting Physical Cool 100 80 -- 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
43 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
46 Dynamicpunch Fighting Physical Cool 100 50 100 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate Psychic Other Beauty -- -- -- 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick Fighting Physical Cool 60 85 30 15 The user cuts a quick spin and lashes out with a sharp kick.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Smellingsalt Normal Physical Smart 60 100 -- 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch Ice Physical Beauty 75 100 10 15 The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch Steel Physical Smart 40 100 -- 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 70 80 50 35 35 35
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
77 - 90
105 - 119
149 - 176
205 - 233
50 - 63
78 - 92
95 - 122
151 - 179
36 - 50
64 - 78
68 - 95
124 - 152
36 - 50
64 - 78
68 - 95
124 - 152
36 - 50
64 - 78
68 - 95
124 - 152
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
85 - 101
117 - 132
165 - 196
228 - 259
55 - 71
87 - 102
105 - 136
168 - 199
40 - 56
72 - 87
75 - 106
138 - 169
40 - 56
72 - 87
75 - 106
138 - 169
40 - 56
72 - 87
75 - 106
138 - 169
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
94 - 111
128 - 145
182 - 216
251 - 285
61 - 78
95 - 112
116 - 150
185 - 219
44 - 61
79 - 96
83 - 117
152 - 186
44 - 61
79 - 96
83 - 117
152 - 186
44 - 61
79 - 96
83 - 117
152 - 186

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