Machop
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Machop
National
66 (1st Gen.)
Japanese
Wanrikii
Sinnoh
40
French
Machoc
Hoenn
73
German
Machollo
Johto
140
Other Information
Species
Superpower
Colour
Gray
Type(s)
Fighting
Gender
Male: 75% / Female: 25%
Height
0.8 m / 2'7"
Weight
19 kg / 41.9 lbs
Egg Groups
Humanshape
--------------------
Abra
Alakazam
Buneary
Cacnea
Cacturne
Chimchar
Croagunk
Drowzee
Electabuzz
Electivire
Hariyama
Hitmonchan
Hitmonlee
Hitmontop
Hypno
Illumise
Infernape
Jynx
Kadabra
Lopunny
Lucario
Machamp
Machoke
Machop
Magmar
Magmortar
Makuhita
Medicham
Meditite
Monferno
Mr. Mime
Sableye
Spinda
Toxicroak
Volbeat
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
180
Abilities
Guts
Users
--------------------
Hariyama
Heracross
Larvitar
Machamp
Machoke
Machop
Makuhita
Raticate
Rattata
Swellow
Taillow
Tyrogue
Ursaring
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
No Guard
Users
--------------------
Machamp
Machoke
Machop
Battle effect: When user is in battle, boosts all Pokémon's accuracy to 100%.
Locations
Diamond
Routes 207, 208 & 210-North, Mt. Coronet [Common]
Pearl
Routes 207, 208 & 210-North, Mt. Coronet [Common]
Pokédex Flavour Text
Red/Blue
Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
Yellow
Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
Gold
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Silver
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
Crystal
It trains by lifting rocks in the mountains. It can even pick up a GRAVELER with ease.
Ruby
MACHOP's muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.
Sapphire
MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
Emerald
It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
Fire Red
Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.
Leaf Green
Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
Diamond
It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
Pearl
Its muscles never cramp however much it trains. It lives in the mountains away from humans.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Low Kick
??
100
--
20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10
Karate Chop
50
100
--
25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13
Foresight
--
--
--
40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19
Seismic Toss
??
100
--
20
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22
Revenge
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25
Vital Throw
70
--
--
10
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
31
Submission
80
80
--
25
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
34
Wake-Up Slap
60
100
--
10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
37
Cross Chop
100
80
--
5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
43
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
46
Dynamicpunch
100
50
100
5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate
--
--
--
40
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick
60
85
30
15
The user cuts a quick spin and lashes out with a sharp kick.
Encore
--
100
--
5
The user compels the foe to keep using only the move it last used for two to six turns.
Smellingsalt
60
100
--
10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat
120
100
--
5
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch
75
100
10
15
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch
75
100
10
15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
75
100
10
15
The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch
40
100
--
30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
70
80
50
35
35
35
EVs Earned
0
1
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
77 - 90 105 - 119
149 - 176 205 - 233
50 - 63 78 - 92
95 - 122 151 - 179
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
36 - 50 64 - 78
68 - 95 124 - 152
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
85 - 101 117 - 132
165 - 196 228 - 259
55 - 71 87 - 102
105 - 136 168 - 199
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
40 - 56 72 - 87
75 - 106 138 - 169
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
94 - 111 128 - 145
182 - 216 251 - 285
61 - 78 95 - 112
116 - 150 185 - 219
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186
44 - 61 79 - 96
83 - 117 152 - 186