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<- Slowbro Magneton ->

Magnemite
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Magnemite National 81 (1st Gen.)
Japanese Koiru Sinnoh --
French Magneti Hoenn 82
German Magnetilo Johto 118
Other Information
Species Magnet Colour Gray Type(s) Electric / Steel
Gender Genderless Height 0.3 m / 1'0" Weight 6 kg / 13.2 lbs
Egg Groups Wild Item Metal Coat - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 190
Abilities
Magnet Pull
Battle effect: When user is in battle, Steel types cannot switch out.
Field effect: 2x chance of running into wild Steel Pokémon if the user is in the leading slot.
Sturdy
Battle effect: User is immune to OHKO moves.
Locations
Diamond Swarm in Fuego Ironworks [Swarm]
Pearl Swarm in Fuego Ironworks [Swarm]
Pokédex Flavour Text
Red/Blue Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Ruby MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
Sapphire MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
Fire Red It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
Leaf Green Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #4 Traded (no data)
GTSPlus Trade Station
Overall #173 Open #148 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #228 Open #228 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Magnemite
Base form

Magneton
Level 30

Magnezone
Level up while at Mt. Coronet
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×0.5 ×0.5 ×2 ×2 ×0.25 ×0.5 ×0.5 ×4 ×0.5 ×0.5 ×0 ×0.5 ×0.5 ×0.25 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Metal Sound Steel Other Smart -- 85 -- 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
6 Thundershock Electric Special Cool 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
11 Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
14 Sonicboom Normal Special Cool ?? 90 -- 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
17 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
22 Spark Electric Physical Cool 65 100 30 20 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
27 Lock-On Normal Other Smart -- -- -- 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30 Magnet Bomb Steel Physical Cool 60 -- -- 20 The user launches a steel bomb that sticks to the target. This attack will not miss.
33 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
38 Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
43 Mirror Shot Steel Special Cute 65 85 30 10 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
46 Magnet Rise Electric Other Cute -- -- -- 10 The user levitates using electrically generated magnetism for five turns.
49 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
54 Zap Cannon Electric Special Cool 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 25 35 70 95 55 45
EVs Earned 0 0 0 1 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
85 - 101
117 - 132
160 - 191
223 - 254
36 - 50
64 - 78
68 - 95
124 - 152
68 - 81
96 - 110
131 - 158
187 - 215
90 - 104
118 - 132
176 - 203
232 - 260
54 - 68
82 - 96
104 - 131
160 - 188
45 - 59
73 - 87
86 - 113
142 - 170
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
85 - 101
117 - 132
160 - 191
223 - 254
40 - 56
72 - 87
75 - 106
138 - 169
75 - 91
107 - 122
145 - 176
208 - 239
100 - 116
132 - 147
195 - 226
258 - 289
60 - 76
92 - 107
115 - 146
178 - 209
50 - 66
82 - 97
95 - 126
158 - 189
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
85 - 101
117 - 132
160 - 191
223 - 254
44 - 61
79 - 96
83 - 117
152 - 186
83 - 100
117 - 134
160 - 194
229 - 263
110 - 127
145 - 162
215 - 249
284 - 318
66 - 83
101 - 118
127 - 161
196 - 230
55 - 72
90 - 107
105 - 139
174 - 208

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