You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Dugtrio Persian ->

Meowth
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Meowth National 52 (1st Gen.)
Japanese Nyaasu Sinnoh --
French Miaouss Hoenn 241
German Mauzi Johto 136
Other Information
Species Scratch Cat Colour Yellow Type(s) Normal
Gender Male: 50% / Female: 50% Height 0.4 m / 1'4" Weight 4 kg / 8.8 lbs
Egg Groups Wild Item Quick Claw - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 255
Abilities
PickUp
Field effect: 10% chance of user holding an item after battle; the items that can be held correspond to the user's level. Will not work if user is already holding an item.
Technician
Battle effect: Boosts move power by 2x when the base power of the move is less than or equal to 70.
Locations
Diamond Trophy Garden [Rare]
Pearl Trophy Garden [Rare]
Pokédex Flavour Text
Red/Blue Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.
Yellow Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up.
Gold It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep.
Silver It loves anything that shines. It especially adores coins that it picks up and secretly hoards.
Crystal It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too.
Ruby MEOWTH withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this POKéMON loves shiny coins that glitter with light.
Sapphire MEOWTH withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this POKéMON loves shiny coins that glitter with light.
Emerald MEOWTH withdraw their sharp claws into their paws to silently sneak about. For some reason, this POKéMON loves shiny coins that glitter with light.
Fire Red All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.
Leaf Green Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Diamond It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Pearl It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #1 Traded (no data)
GTSPlus Trade Station
Overall #178 Open #166 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #193 Open #193 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Meowth
Base form

Persian
Level 28
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
9 Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
14 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
30 Pay Day Normal Physical Smart 40 100 -- 20 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
33 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
38 Nasty Plot Dark Other Cute -- -- -- 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
41 Assurance Dark Physical Beauty 50 100 -- 10 If the foe has already taken some damage in the same turn, this attack's power is doubled.
46 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
49 Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia Psychic Other Cute -- -- -- 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Assist Normal Other Cute -- -- -- 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Odor Sleuth Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
Punishment Dark Physical Smart ?? 100 -- 5 This attack's power increases the more the foe has powered up with stat changes.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 40 45 35 40 40 90
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
45 - 59
73 - 87
86 - 113
142 - 170
36 - 50
64 - 78
68 - 95
124 - 152
41 - 54
69 - 83
77 - 104
133 - 161
41 - 54
69 - 83
77 - 104
133 - 161
86 - 99
114 - 128