Metagross
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Metagross
National
376 (3rd Gen.)
Japanese
Metagurosu
Sinnoh
--
French
Metalosse
Hoenn
192
German
Metagross
Johto
--
Other Information
Species
Iron Leg
Colour
Blue
Type(s)
Steel / Psychic
Gender
Genderless
Height
1.6 m / 5'3"
Weight
550 kg / 1,212.2 lbs
Egg Groups
Mineral
--------------------
Baltoy
Beldum
Bronzong
Bronzor
Claydol
Electrode
Froslass
Geodude
Glalie
Golem
Graveler
Lunatone
Magnemite
Magneton
Magnezone
Metagross
Metang
Nosepass
Onix
Porygon
Porygon-Z
Porygon2
Probopass
Shedinja
Snorunt
Solrock
Steelix
Sudowoodo
Voltorb
Wild Item
Metal Coat - 5%
Advanced Information
Tier
Over-Used (OU)
Steps to hatch
10 240
GK/LK Power
120
Max. EXP
1 250 000
Base Happiness
35
Catch Rate
3
Abilities
Clear Body
Users
--------------------
Beldum
Metagross
Metang
Regice
Regirock
Registeel
Tentacool
Tentacruel
Battle effect: Opponent stat altering moves or effects are negated.
Locations
Diamond
Evolve from Metang [Evolve]
Pearl
Evolve from Metang [Evolve]
Pokédex Flavour Text
Ruby
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
Sapphire
METAGROSS is the result of two METANG achieving fusion. When hunting, this POKéMON pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.
Emerald
METAGROSS has four brains that are joined by a complex neural network. As a result of integration, this POKéMON is smarter than a supercomputer.
Fire Red
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
Leaf Green
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
Diamond
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
Pearl
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Magnet Rise
--
--
--
10
The user levitates using electrically generated magnetism for five turns.
0
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
0
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
0
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
20
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
24
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
28
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
32
Bullet Punch
40
100
--
30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
36
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
40
Iron Defense
--
--
--
15
The user hardens its body's surface like iron, sharply raising its Defense stat.
44
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
45
Hammer Arm
100
90
--
10
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
53
Meteor Mash
100
85
20
10
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
62
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
71
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69
Rock Polish
--
--
--
20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91
Flash Cannon
80
100
10
10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
80
135
130
95
90
70
EVs Earned
0
0
3
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
126 - 140 154 - 168
248 - 275 304 - 332
122 - 135 150 - 164
239 - 266 295 - 323
90 - 104 118 - 132
176 - 203 232 - 260
86 - 99 114 - 128
167 - 194 223 - 251
68 - 81 96 - 110
131 - 158 187 - 215
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
140 - 156 172 - 187
275 - 306 338 - 369
135 - 151 167 - 182
265 - 296 328 - 359
100 - 116 132 - 147
195 - 226 258 - 289
95 - 111 127 - 142
185 - 216 248 - 279
75 - 91 107 - 122
145 - 176 208 - 239
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
154 - 171 189 - 206
303 - 337 372 - 406
149 - 166 183 - 200
292 - 326 361 - 395
110 - 127 145 - 162
215 - 249 284 - 318
105 - 122 139 - 156
204 - 238 273 - 307
83 - 100 117 - 134
160 - 194 229 - 263