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<- Beldum Metagross ->

Metang
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Metang National 375 (3rd Gen.)
Japanese Metangu Sinnoh --
French Metang Hoenn 191
German Metang Johto --
Other Information
Species Iron Claw Colour Blue Type(s) Steel / Psychic
Gender Genderless Height 1.2 m / 3'11" Weight 202 kg / 445.2 lbs
Egg Groups Wild Item Metal Coat - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 10 240 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 3
Abilities
Clear Body
Battle effect: Opponent stat altering moves or effects are negated.
Locations
Diamond Evolve from Beldum [Evolve]
Pearl Evolve from Beldum [Evolve]
Pokédex Flavour Text
Ruby When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
Sapphire When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
Emerald The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
Fire Red It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
Leaf Green It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
Diamond It is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
Pearl It is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #5 Traded #4
GTSPlus Trade Station
Overall #383 Open #385 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #376 Open #376 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Beldum
Base form

Metang
Level 20

Metagross
Level 45
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×0.5 ×1 ×1 ×2 ×0.5 ×1 ×0.5 ×2 ×0.5 ×0.5 ×0 ×0.25 ×0.5 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Magnet Rise Electric Other Cute -- -- -- 10 The user levitates using electrically generated magnetism for five turns.
0 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
0 Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
0 Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20 Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
20 Confusion Psychic Special Smart 50 100 10 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
24 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
28 Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
32 Bullet Punch Steel Physical Smart 40 100 -- 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
36 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
40 Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
44 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
48 Meteor Mash Steel Physical Cool 100 85 20 10 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
52 Zen Headbutt Psychic Physical Beauty 80 90 20 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
56 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 60 75 100 55 80 50
EVs Earned 0 0 2 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
72 - 86
100 - 114
140 - 167
196 - 224
95 - 108
123 - 137
185 - 212
241 - 269
54 - 68
82 - 96
104 - 131
160 - 188
77 - 90
105 - 119
149 - 176
205 - 233
50 - 63
78 - 92
95 - 122
151 - 179
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
80 - 96
112 - 127
155 - 186
218 - 249
105 - 121
137 - 152
205 - 236
268 - 299
60 - 76
92 - 107
115 - 146
178 - 209
85 - 101
117 - 132
165 - 196
228 - 259
55 - 71
87 - 102
105 - 136
168 - 199
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
120 - 136
152 - 167
230 - 261
293 - 324
88 - 105
123 - 140
171 - 205
240 - 274
116 - 133
150 - 167
226 - 260
295 - 329
66 - 83
101 - 118
127 - 161
196 - 230
94 - 111
128 - 145
182 - 216
251 - 285
61 - 78
95 - 112
116 - 150
185 - 219

<- Beldum Metagross ->
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