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<- Chimchar Infernape ->

Monferno
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Monferno National 391 (4th Gen.)
Japanese Moukazaru Sinnoh 5
French Chimpenfeu Hoenn --
German Panpyro Johto --
Other Information
Species Playful Colour Brown Type(s) Fire / Fighting
Gender Male: 87.5% / Female: 12.5% Height 0.9 m / 2'11" Weight 22 kg / 48.5 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Blaze
Battle effect: Boosts power of Fire moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Evolve from Chimchar [Evolve]
Pearl Evolve from Chimchar [Evolve]
Pokédex Flavour Text
Diamond To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.
Pearl It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #7 Traded (no data)
GTSPlus Trade Station
Overall (no data) Open (no data) Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #374 Open #374 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Chimchar
Base form

Monferno
Level 14

Infernape
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.25 ×0.5 ×1 ×1 ×1 ×0.5 ×2 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×2 ×1 ×0.25 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
7 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
9 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
14 Mach Punch Fighting Physical Cool 40 100 -- 30 The user throws a punch at blinding speed. It is certain to strike first.
16 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
19 Flame Wheel Fire Physical Beauty 60 100 10 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
26 Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
29 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
36 Close Combat Fighting Physical Smart 120 100 -- 5 The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
39 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
46 Slack Off Normal Other Cute -- -- -- 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
49 Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Dark Other Smart -- 100 -- 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment Dark Other Tough -- 100 -- 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Fire Punch Fire Physical Beauty 75 100 10 15 The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Heat Wave Fire Special Beauty 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Helping Hand Normal Other Smart -- -- -- 20 A move that boosts the power of the ally's attack in a Double Battle.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Blaze Kick Fire Physical Beauty 85 90 10 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 64 78 52 78 52 81
EVs Earned 0 0 0 1 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
124 - 140
156 - 171
238 - 269
301 - 332
75 - 89
103 - 117
145 - 173
202 - 230
51 - 65
80 - 94
98 - 126
155 - 183
75 - 89
103 - 117
145 - 173
202 - 230
51 - 65
80 - 94
98 - 126
155 - 183
77 - 91
106 - 120
150 - 178
207 - 235
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
124 - 140
156 - 171
238 - 269
301 - 332
83 - 99
115 - 130
161 - 192
224 - 255
57 - 73
89 - 104
109 - 140
172 - 203
83 - 99
115 - 130
161 - 192
224 - 255
57 - 73
89 - 104
109 - 140
172 - 203
86 - 102
118 - 133
167 - 198
230 - 261
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
124 - 140
156 - 171
238 - 269
301 - 332
91 - 108
126 - 143
177 - 211
246 - 281
63 - 80
97 - 114
120 - 154
189 - 223
91 - 108
126 - 143
177 - 211
246 - 281
63 - 80
97 - 114
120 - 154
189 - 223
95 - 112
129 - 146
184 - 218
253 - 287

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