| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Peck |
 |
 |
 |
35 |
100 |
-- |
35 |
The foe is jabbed with a sharply pointed beak or horn. |
| 0 |
Astonish |
 |
 |
 |
30 |
100 |
30 |
15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 5 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 11 |
Haze |
 |
 |
 |
-- |
-- |
-- |
30 |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 15 |
Wing Attack |
 |
 |
 |
60 |
100 |
-- |
35 |
The foe is struck with large, imposing wings spread wide to inflict damage. |
| 21 |
Night Shade |
 |
 |
 |
?? |
100 |
-- |
15 |
The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| 25 |
Assurance |
 |
 |
 |
50 |
100 |
-- |
10 |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 31 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 35 |
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 41 |
Mean Look |
 |
 |
 |
-- |
-- |
-- |
5 |
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 45 |
Sucker Punch |
 |
 |
 |
80 |
100 |
-- |
5 |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM04 |
Calm Mind |
 |
 |
 |
-- |
-- |
-- |
20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
 |
90 |
100 |
10 |
10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 |
Torment |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 |
Steel Wing |
 |
 |
 |
70 |
90 |
10 |
25 |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM49 |
Snatch |
 |
 |
 |
-- |
-- |
-- |
10 |
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM51 |
Roost |
 |
 |
 |
-- |
-- |
-- |
10 |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 |
Embargo |
 |
 |
 |
-- |
100 |
-- |
15 |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM73 |
Thunder Wave |
 |
 |
 |
-- |
100 |
-- |
20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 |
Dream Eater |
 |
 |
 |
100 |
100 |
-- |
15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 |
Pluck |
 |
 |
 |
60 |
100 |
-- |
20 |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM02 |
Fly |
 |
 |
 |
90 |
95 |
-- |
15 |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| HM05 |
Defog |
 |
 |
 |
-- |
-- |
-- |
15 |
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Whirlwind |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
|
Drill Peck |
 |
 |
 |
80 |
100 |
-- |
20 |
A corkscrewing attack with the sharp beak acting as a drill. |
|
Mirror Move |
 |
 |
 |
-- |
-- |
-- |
20 |
The user counters the foe by mimicking the move last used by the foe. |
|
Wing Attack |
 |
 |
 |
60 |
100 |
-- |
35 |
The foe is struck with large, imposing wings spread wide to inflict damage. |
|
Sky Attack |
 |
 |
 |
140 |
90 |
30 |
5 |
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
|
Confuse Ray |
 |
 |
 |
-- |
100 |
-- |
10 |
The foe is exposed to a sinister ray that triggers confusion. |
|
Featherdance |
 |
 |
 |
-- |
100 |
-- |
15 |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
|
Perish Song |
 |
 |
 |
-- |
-- |
-- |
5 |
Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
|
Psycho Shift |
 |
 |
 |
-- |
90 |
-- |
10 |
Using its psychic power of suggestion, the user transfers its status problems to the target. |
|
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
|
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
60 |
85 |
42 |
85 |
42 |
91 |
| EVs Earned |
0 |
0 |
0 |
0 |
0 |
1 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
81 - 95 109 - 123
158 - 185 214 - 242
|
42 - 56 71 - 85
80 - 108 137 - 165
|
81 - 95 109 - 123
158 - 185 214 - 242
|
42 - 56 71 - 85
80 - 108 137 - 165
|
86 - 100 115 - 129
168 - 196 225 - 253
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
90 - 106 122 - 137
175 - 206 238 - 269
|
47 - 63 79 - 94
89 - 120 152 - 183
|
90 - 106 122 - 137
175 - 206 238 - 269
|
47 - 63 79 - 94
89 - 120 152 - 183
|
96 - 112 128 - 143
187 - 218 250 - 281
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
99 - 116 134 - 151
193 - 227 262 - 296
|
52 - 69 86 - 103
98 - 132 167 - 201
|
99 - 116 134 - 151
193 - 227 262 - 296
|
52 - 69 86 - 103
98 - 132 167 - 201
|
106 - 123 140 - 157
206 - 240 275 - 309
|