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<- Nidoran F Nidoqueen ->

Nidorina
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Female
English Nidorina National 30 (1st Gen.)
Japanese Nidoriina Sinnoh --
French Nidorina Hoenn 228
German Nidorina Johto 96
Other Information
Species Poison Pin Colour Blue Type(s) Poison
Gender Male: 0% / Female: 100% Height 0.8 m / 2'7" Weight 20 kg / 44.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 120
Abilities
Poison Point
Battle effect: 30% chance of inflicting Poison on opponent when hit by a contact move.
Rivalry
Battle effect: Boosts user's Attack by 1/4 when against a Pokémon of the same gender.
Locations
Diamond Route 221, Lake Valor [Rare, (Pokédar)]
Pearl Route 221, Lake Valor [Rare, (Pokédar)]
Pokédex Flavour Text
Red/Blue The female's horn develops slowly. Prefers physical attacks such as clawing and biting.
Yellow When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed.
Gold When feeding its young, it first chews and tenderizes the food, then spits it out for the offspring.
Silver It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Crystal It has a docile nature. If it is threatened with attack, it raises the barbs that are all over its body.
Ruby When NIDORINA are with their friends or family, they keep their barbs tucked away to prevent hurting each other. This POKéMON appears to become nervous if separated from the others.
Sapphire When NIDORINA are with their friends or family, they keep their barbs tucked away to prevent hurting each other. This POKéMON appears to become nervous if separated from the others.
Emerald When it is with its friends or family, its barbs are tucked away to prevent injury. It appears to become nervous if separated from the others.
Fire Red The female has a gentle temperament. It emits ultrasonic cries that have the power to befuddle foes.
Leaf Green The female's horns develop slowly. Prefers physical attacks such as clawing and biting.
Diamond When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO's.
Pearl When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO's.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #1 Deposited #4 Traded (no data)
GTSPlus Trade Station
Overall #385 Open #319 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #278 Open #278 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Nidoran F
Base form

Nidorina
Level 16

Nidoqueen
Moon Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×0.5 ×1 ×1 ×1 ×0.5 ×2 ×1 ×1 ×0.5 ×2 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
7 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9 Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
13 Poison Sting Poison Physical Smart 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
20 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
23 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
28 Helping Hand Normal Other Smart -- -- -- 20 A move that boosts the power of the ally's attack in a Double Battle.
35 Toxic Spikes Poison Other Smart -- -- -- 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
38 Flatter Dark Other Smart -- 100 -- 15 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
43 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
50 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
58 Poison Fang Poison Physical Smart 50 100 30 15 The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Beat Up Dark Physical Smart 10 100 -- 10 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Pursuit Dark Physical Smart 40 100 -- 20 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 70 62 67 55 55 56
EVs Earned 2 0 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
60 - 74
89 - 103
116 - 144
173 - 201
65 - 79
93 - 107
125 - 153
182 - 210
54 - 68
82 - 96
104 - 131
160 - 188
54 - 68
82 - 96
104 - 131
160 - 188
55 - 69
83 - 97
105 - 133
162 - 190
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
67 - 83
99 - 114
129 - 160
192 - 223
72 - 88
104 - 119
139 - 170
202 - 233
60 - 76
92 - 107
115 - 146
178 - 209
60 - 76
92 - 107
115 - 146
178 - 209
61 - 77
93 - 108
117 - 148
180 - 211
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
130 - 146
162 - 177
250 - 281
313 - 344
74 - 91
108 - 125
142 - 176
211 - 245
79 - 96
114 - 131
153 - 187
222 - 256
66 - 83
101 - 118
127 - 161
196 - 230
66 - 83
101 - 118
127 - 161
196 - 230
67 - 84
102 - 119
129 - 163
198 - 232

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