Nidorina
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Female
English
Nidorina
National
30 (1st Gen.)
Japanese
Nidoriina
Sinnoh
--
French
Nidorina
Hoenn
228
German
Nidorina
Johto
96
Other Information
Species
Poison Pin
Colour
Blue
Type(s)
Poison
Gender
Male: 0% / Female: 100%
Height
0.8 m / 2'7"
Weight
20 kg / 44.1 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
120
Abilities
Poison Point
Users
--------------------
Budew
Nidoking
Nidoqueen
Nidoran F
Nidoran M
Nidorina
Nidorino
Qwilfish
Roselia
Roserade
Seadra
Battle effect: 30% chance of inflicting Poison on opponent when hit by a contact move.
Rivalry
Users
--------------------
Luxio
Luxray
Nidoking
Nidoqueen
Nidoran F
Nidoran M
Nidorina
Nidorino
Shinx
Battle effect: Boosts user's Attack by 1/4 when against a Pokémon of the same gender.
Locations
Diamond
Route 221, Lake Valor [Rare, (Pokédar)]
Pearl
Route 221, Lake Valor [Rare, (Pokédar)]
Pokédex Flavour Text
Red/Blue
The female's horn develops slowly. Prefers physical attacks such as clawing and biting.
Yellow
When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed.
Gold
When feeding its young, it first chews and tenderizes the food, then spits it out for the offspring.
Silver
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Crystal
It has a docile nature. If it is threatened with attack, it raises the barbs that are all over its body.
Ruby
When NIDORINA are with their friends or family, they keep their barbs tucked away to prevent hurting each other. This POKéMON appears to become nervous if separated from the others.
Sapphire
When NIDORINA are with their friends or family, they keep their barbs tucked away to prevent hurting each other. This POKéMON appears to become nervous if separated from the others.
Emerald
When it is with its friends or family, its barbs are tucked away to prevent injury. It appears to become nervous if separated from the others.
Fire Red
The female has a gentle temperament. It emits ultrasonic cries that have the power to befuddle foes.
Leaf Green
The female's horns develop slowly. Prefers physical attacks such as clawing and biting.
Diamond
When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO's.
Pearl
When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO's.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0
Scratch
40
100
--
35
Hard, pointed, and sharp claws rake the foe to inflict damage.
7
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9
Double Kick
30
100
--
30
The foe is quickly kicked twice in succession using both feet.
13
Poison Sting
15
100
30
35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
20
Fury Swipes
18
80
--
15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
23
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
28
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
35
Toxic Spikes
--
--
--
20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
38
Flatter
--
100
--
15
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
43
Crunch
80
100
20
15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
50
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
58
Poison Fang
50
100
30
15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Beat Up
10
100
--
10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
70
62
67
55
55
56
EVs Earned
2
0
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
60 - 74 89 - 103
116 - 144 173 - 201
65 - 79 93 - 107
125 - 153 182 - 210
54 - 68 82 - 96
104 - 131 160 - 188
54 - 68 82 - 96
104 - 131 160 - 188
55 - 69 83 - 97
105 - 133 162 - 190
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
67 - 83 99 - 114
129 - 160 192 - 223
72 - 88 104 - 119
139 - 170 202 - 233
60 - 76 92 - 107
115 - 146 178 - 209
60 - 76 92 - 107
115 - 146 178 - 209
61 - 77 93 - 108
117 - 148 180 - 211
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
130 - 146 162 - 177
250 - 281 313 - 344
74 - 91 108 - 125
142 - 176 211 - 245
79 - 96 114 - 131
153 - 187 222 - 256
66 - 83 101 - 118
127 - 161 196 - 230
66 - 83 101 - 118
127 - 161 196 - 230
67 - 84 102 - 119
129 - 163 198 - 232