Nidorino
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male
English
Nidorino
National
33 (1st Gen.)
Japanese
Nidoniino
Sinnoh
--
French
Nidorino
Hoenn
231
German
Nidorino
Johto
99
Other Information
Species
Poison Pin
Colour
Purple
Type(s)
Poison
Gender
Male: 100% / Female: 0%
Height
0.9 m / 2'11"
Weight
19 kg / 41.9 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
120
Abilities
Poison Point
Users
--------------------
Budew
Nidoking
Nidoqueen
Nidoran F
Nidoran M
Nidorina
Nidorino
Qwilfish
Roselia
Roserade
Seadra
Battle effect: 30% chance of inflicting Poison on opponent when hit by a contact move.
Rivalry
Users
--------------------
Luxio
Luxray
Nidoking
Nidoqueen
Nidoran F
Nidoran M
Nidorina
Nidorino
Shinx
Battle effect: Boosts user's Attack by 1/4 when against a Pokémon of the same gender.
Locations
Diamond
Route 221, Lake Valor [Rare, (Pokédar)]
Pearl
Route 221, Lake Valor [Rare, (Pokédar)]
Pokédex Flavour Text
Red/Blue
An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.
Yellow
Its horns contain venom. If they are stabbed into an enemy, the impact makes the poison leak out.
Gold
It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.
Silver
Quick to anger, it stabs enemies with its horn to inject a powerful poison when it becomes agitated.
Crystal
It is easily agitated and uses its horn for offense as soon as it notices an attacker.
Ruby
NIDORINO has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.
Sapphire
NIDORINO has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.
Emerald
Its horn is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.
Fire Red
It is easily angered. By swinging its well-developed horn wildly, it can even punch through diamond.
Leaf Green
An aggressive POKéMON that is quick to attack. The horn on its head secretes a powerful venom.
Diamond
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Pearl
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0
Peck
35
100
--
35
The foe is jabbed with a sharply pointed beak or horn.
7
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
9
Double Kick
30
100
--
30
The foe is quickly kicked twice in succession using both feet.
13
Poison Sting
15
100
30
35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
20
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
23
Horn Attack
65
100
--
25
The foe is jabbed with a sharply pointed horn to inflict damage.
28
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
35
Toxic Spikes
--
--
--
20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
38
Flatter
--
100
--
15
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
43
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
50
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
58
Horn Drill
??
30
--
5
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Beat Up
10
100
--
10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Sucker Punch
80
100
--
5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
61
72
57
55
55
65
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
121 - 137 153 - 168
232 - 263 295 - 326
69 - 83 98 - 112
134 - 162 191 - 219
56 - 70 84 - 98
107 - 135 164 - 192
54 - 68 82 - 96
104 - 131 160 - 188
54 - 68 82 - 96
104 - 131 160 - 188
63 - 77 91 - 105
122 - 149 178 - 206
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
121 - 137 153 - 168
232 - 263 295 - 326
77 - 93 109 - 124
149 - 180 212 - 243
62 - 78 94 - 109
119 - 150 182 - 213
60 - 76 92 - 107
115 - 146 178 - 209
60 - 76 92 - 107
115 - 146 178 - 209
70 - 86 102 - 117
135 - 166 198 - 229
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
121 - 137 153 - 168
232 - 263 295 - 326
85 - 102 119 - 136
164 - 198 233 - 267
68 - 85 103 - 120
131 - 165 200 - 234
66 - 83 101 - 118
127 - 161 196 - 230
66 - 83 101 - 118
127 - 161 196 - 230
77 - 94 112 - 129
149 - 183 218 - 252