Oddish
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Oddish
National
43 (1st Gen.)
Japanese
Nazonokusa
Sinnoh
--
French
Mystherbe
Hoenn
88
German
Myrapla
Johto
83
Other Information
Species
Weed
Colour
Blue
Type(s)
Grass / Poison
Gender
Male: 50% / Female: 50%
Height
0.5 m / 1'8"
Weight
5 kg / 11.0 lbs
Egg Groups
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
20
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
255
Abilities
Chlorophyll
Users
--------------------
Bellossom
Bellsprout
Cherubi
Exeggcute
Exeggutor
Gloom
Hoppip
Jumpluff
Nuzleaf
Oddish
Seedot
Shiftry
Skiploom
Sunflora
Sunkern
Tangela
Tangrowth
Tropius
Victreebel
Vileplume
Weepinbell
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond
Routes 229 & 230 [Common]
Pearl
Routes 229 & 230 [Common]
Pokédex Flavour Text
Red/Blue
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Yellow
It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Gold
Awakened by moonlight, it roams actively at night. In the day, it stays quietly underground.
Silver
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
Crystal
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Ruby
During the daytime, ODDISH buries itself in soil to absorb nutrients from the ground using its entire body. The more fertile the soil, the glossier its leaves become.
Sapphire
ODDISH searches for fertile, nutrient- rich soil, then plants itself. During the daytime, while it is planted, this POKéMON's feet are thought to change shape and become similar to the roots of trees.
Emerald
This POKéMON grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies.
Fire Red
Its scientific name is "Oddium Wanderus." At night, it is said to walk nearly 1,000 feet on its two roots.
Leaf Green
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Diamond
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
Pearl
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Absorb
20
100
--
25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
5
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
9
Acid
40
100
10
30
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
13
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
15
Stun Spore
--
75
--
30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
17
Sleep Powder
--
75
--
15
The user scatters a big cloud of sleep- inducing dust around the foe.
21
Mega Drain
40
100
--
15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25
Lucky Chant
--
--
--
30
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
29
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
33
Moonlight
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
37
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
41
Petal Dance
90
100
--
20
The user attacks by scattering petals for two to three turns. The user then becomes confused.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
45
50
55
75
65
30
EVs Earned
0
0
0
1
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
50 - 63 78 - 92
95 - 122 151 - 179
54 - 68 82 - 96
104 - 131 160 - 188
72 - 86 100 - 114
140 - 167 196 - 224
63 - 77 91 - 105
122 - 149 178 - 206
32 - 45 60 - 74
59 - 86 115 - 143
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
55 - 71 87 - 102
105 - 136 168 - 199
60 - 76 92 - 107
115 - 146 178 - 209
80 - 96 112 - 127
155 - 186 218 - 249
70 - 86 102 - 117
135 - 166 198 - 229
35 - 51 67 - 82
65 - 96 128 - 159
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
105 - 121 137 - 152
200 - 231 263 - 294
61 - 78 95 - 112
116 - 150 185 - 219
66 - 83 101 - 118
127 - 161 196 - 230
88 - 105 123 - 140
171 - 205 240 - 274
77 - 94 112 - 129
149 - 183 218 - 252
39 - 56 73 - 90
72 - 106 141 - 175