You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Golbat Gloom ->

Oddish
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Oddish National 43 (1st Gen.)
Japanese Nazonokusa Sinnoh --
French Mystherbe Hoenn 88
German Myrapla Johto 83
Other Information
Species Weed Colour Blue Type(s) Grass / Poison
Gender Male: 50% / Female: 50% Height 0.5 m / 1'8" Weight 5 kg / 11.0 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 255
Abilities
Chlorophyll
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond Routes 229 & 230 [Common]
Pearl Routes 229 & 230 [Common]
Pokédex Flavour Text
Red/Blue During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Yellow It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Gold Awakened by moonlight, it roams actively at night. In the day, it stays quietly underground.
Silver If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
Crystal During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Ruby During the daytime, ODDISH buries itself in soil to absorb nutrients from the ground using its entire body. The more fertile the soil, the glossier its leaves become.
Sapphire ODDISH searches for fertile, nutrient- rich soil, then plants itself. During the daytime, while it is planted, this POKéMON's feet are thought to change shape and become similar to the roots of trees.
Emerald This POKéMON grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies.
Fire Red Its scientific name is "Oddium Wanderus." At night, it is said to walk nearly 1,000 feet on its two roots.
Leaf Green During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Diamond It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
Pearl It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #8 Traded (no data)
GTSPlus Trade Station
Overall #239 Open #253 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #124 Open #124 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Oddish
Base form

Gloom
Level 21

Vileplume
Leaf Stone

Bellossom
Sun Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×0.5 ×2 ×2 ×1 ×0.25 ×1 ×2 ×1 ×1 ×2 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Absorb Grass Special Smart 20 100 -- 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
5 Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
9 Acid Poison Special Smart 40 100 10 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
13 Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
15 Stun Spore Grass Other Smart -- 75 -- 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
17 Sleep Powder Grass Other Smart -- 75 -- 15 The user scatters a big cloud of sleep- inducing dust around the foe.
21 Mega Drain Grass Special Smart 40 100 -- 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Lucky Chant Normal Other Cute -- -- -- 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
29 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
33 Moonlight Normal Other Beauty -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
37 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
41 Petal Dance Grass Special Beauty 90 100 -- 20 The user attacks by scattering petals for two to three turns. The user then becomes confused.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Razor Leaf Grass Physical Cool 55 95 -- 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Ingrain Grass Other Smart -- -- -- 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Tickle Normal Other Cute -- 100 -- 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 45 50 55 75 65 30
EVs Earned 0 0 0 1 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
50 - 63
78 - 92
95 - 122
151 - 179
54 - 68
82 - 96
104 - 131
160 - 188
72 - 86
100 - 114
140 - 167
196 - 224
63 - 77
91 - 105
122 - 149
178 - 206
32 - 45
60 - 74
59 - 86
115 - 143
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
55 - 71
87 - 102
105 - 136
168 - 199
60 - 76
92 - 107
115 - 146
178 - 209
80 - 96
112 - 127
155 - 186
218 - 249
70 - 86
102 - 117
135 - 166
198 - 229
35 - 51
67 - 82
65 - 96
128 - 159
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
61 - 78
95 - 112
116 - 150
185 - 219
66 - 83
101 - 118
127 - 161
196 - 230
88 - 105
123 - 140
171 - 205
240 - 274
77 - 94
112 - 129
149 - 183
218 - 252
39 - 56
73 - 90
72 - 106
141 - 175

<- Golbat