| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Scratch |
 |
 |
 |
40 |
100 |
-- |
35 |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 6 |
Stun Spore |
 |
 |
 |
-- |
75 |
-- |
30 |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 6 |
Poisonpowder |
 |
 |
 |
-- |
75 |
-- |
35 |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 11 |
Leech Life |
 |
 |
 |
20 |
100 |
-- |
15 |
A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
| 17 |
Spore |
 |
 |
 |
-- |
100 |
-- |
15 |
The user scatters bursts of spores that induce sleep. |
| 22 |
Slash |
 |
 |
 |
70 |
100 |
-- |
20 |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 27 |
Growth |
 |
 |
 |
-- |
-- |
-- |
40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 33 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 38 |
Aromatherapy |
 |
 |
 |
-- |
-- |
-- |
5 |
The user releases a soothing scent that heals all status problems affecting the user's party. |
| 43 |
X-Scissor |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM54 |
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM81 |
X-Scissor |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
False Swipe |
 |
 |
 |
40 |
100 |
-- |
40 |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
|
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
|
Counter |
 |
 |
 |
?? |
100 |
-- |
20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
|
Psybeam |
 |
 |
 |
65 |
100 |
10 |
20 |
The foe is attacked with a peculiar ray. It may also leave the target confused. |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Sweet Scent |
 |
 |
 |
-- |
100 |
-- |
20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
|
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
|
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
|
Metal Claw |
 |
 |
 |
50 |
95 |
10 |
35 |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
|
Bug Bite |
 |
 |
 |
60 |
100 |
-- |
20 |
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
|
Cross Poison |
 |
 |
 |
70 |
100 |
10 |
20 |
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
35 |
70 |
55 |
45 |
55 |
25 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
68 - 81 96 - 110
131 - 158 187 - 215
|
54 - 68 82 - 96
104 - 131 160 - 188
|
45 - 59 73 - 87
86 - 113 142 - 170
|
54 - 68 82 - 96
104 - 131 160 - 188
|
27 - 41 55 - 69
50 - 77 106 - 134
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
75 - 91 107 - 122
145 - 176 208 - 239
|
60 - 76 92 - 107
115 - 146 178 - 209
|
50 - 66 82 - 97
95 - 126 158 - 189
|
60 - 76 92 - 107
115 - 146 178 - 209
|
30 - 46 62 - 77
55 - 86 118 - 149
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
95 - 111 127 - 142
180 - 211 243 - 274
|
83 - 100 117 - 134
160 - 194 229 - 263
|
66 - 83 101 - 118
127 - 161 196 - 230
|
55 - 72 90 - 107
105 - 139 174 - 208
|
66 - 83 101 - 118
127 - 161 196 - 230
|
33 - 50 68 - 85
61 - 95 130 - 164
|