Parasect
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Parasect
National
47 (1st Gen.)
Japanese
Parasekuto
Sinnoh
--
French
Parasect
Hoenn
236
German
Parasek
Johto
71
Other Information
Species
Mushroom
Colour
Red
Type(s)
Bug / Grass
Gender
Male: 50% / Female: 50%
Height
1 m / 3'3"
Weight
29 kg / 63.9 lbs
Egg Groups
Bug
--------------------
Ariados
Beautifly
Beedrill
Burmy
Butterfree
Cascoon
Caterpie
Combee
Drapion
Dustox
Flygon
Forretress
Gligar
Gliscor
Heracross
Illumise
Kakuna
Kricketot
Kricketune
Ledian
Ledyba
Masquerain
Metapod
Mothim
Nincada
Ninjask
Paras
Parasect
Pineco
Pinsir
Scizor
Scyther
Shuckle
Silcoon
Skorupi
Spinarak
Surskit
Trapinch
Venomoth
Venonat
Vespiquen
Vibrava
Volbeat
Weedle
Wormadam
Wormadam (Ground)
Wormadam (Steel)
Wurmple
Yanma
Yanmega
/
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
Tinymushroom: 50%; Big Mushroom: 5%
Advanced Information
Tier
Never-Used (NU)
Steps to hatch
5 120
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
75
Abilities
Effect Spore
Users
--------------------
Breloom
Paras
Parasect
Shroomish
Battle effect: When hit by a contact move, opponent has a 10% chance of obtaining either Poison, Paralyze, or Sleep status effects.
Dry Skin
Users
--------------------
Croagunk
Paras
Parasect
Toxicroak
Battle effect: When Sunny Day is in effect, Pokémon loses 1/8 of its maximum HP each turn. When Rain Dance is in effect, Pokémon regains 1/8 of its maximum HP each turn and heals HP when hit by a water attack.
Locations
Diamond
Evolve from Paras [Evolve]
Pearl
Evolve from Paras [Evolve]
Pokédex Flavour Text
Red/Blue
A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.
Yellow
The bug host is drained of energy by the mushrooms on its back. They appear to do all the thinking.
Gold
It stays mostly in dark, damp places, the preference not of the bug, but of the big mushrooms on its back.
Silver
The larger the mushroom on its back grows, the stronger the mushroom spores it scatters.
Crystal
When nothing's left to extract from the bug, the mushrooms on its back leave spores on the bug's egg.
Ruby
PARASECT is known to infest large trees en masse and drain nutrients from the lower trunk and roots. When an infested tree dies, they move onto another tree all at once.
Sapphire
PARASECT is known to infest large trees en masse and drain nutrients from the lower trunk and roots. When an infested tree dies, they move onto another tree all at once.
Emerald
PARASECT are known to infest the roots of large trees en masse and drain nutrients. When an infested tree dies, they move onto another tree all at once.
Fire Red
It scatters toxic spores from the mushroom cap. In China, the spores are used as herbal medicine.
Leaf Green
A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.
Diamond
A mushroom grown larger than the host's body controls PARASECT. It scatters poisonous spores.
Pearl
It is controlled by a mushroom grown larger than the bug body. It is said to prefer damp places.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Cross Poison
70
100
10
20
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
0
Scratch
40
100
--
35
Hard, pointed, and sharp claws rake the foe to inflict damage.
0
Stun Spore
--
75
--
30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
0
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
0
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
6
Stun Spore
--
75
--
30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
6
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
11
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
17
Spore
--
100
--
15
The user scatters bursts of spores that induce sleep.
22
Slash
70
100
--
20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
30
Growth
--
--
--
40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
39
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
47
Aromatherapy
--
--
--
5
The user releases a soothing scent that heals all status problems affecting the user's party.
55
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM54
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM81
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Psybeam
65
100
10
20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
Bug Bite
60
100
--
20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Cross Poison
70
100
10
20
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
60
95
80
60
80
30
EVs Earned
0
2
1
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
90 - 104 118 - 132
176 - 203 232 - 260
77 - 90 105 - 119
149 - 176 205 - 233
59 - 72 87 - 101
113 - 140 169 - 197
77 - 90 105 - 119
149 - 176 205 - 233
32 - 45 60 - 74
59 - 86 115 - 143
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
100 - 116 132 - 147
195 - 226 258 - 289
85 - 101 117 - 132
165 - 196 228 - 259
65 - 81 97 - 112
125 - 156 188 - 219
85 - 101 117 - 132
165 - 196 228 - 259
35 - 51 67 - 82
65 - 96 128 - 159
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
120 - 136 152 - 167
230 - 261 293 - 324
110 - 127 145 - 162
215 - 249 284 - 318
94 - 111 128 - 145
182 - 216 251 - 285
72 - 89 106 - 123
138 - 172 207 - 241
94 - 111 128 - 145
182 - 216 251 - 285
39 - 56 73 - 90
72 - 106 141 - 175