You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Arbok Raichu ->

Pikachu
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Pikachu National 25 (1st Gen.)
Japanese Pikacyuu Sinnoh 104
French Pikachu Hoenn 156
German Pikachu Johto 22
Other Information
Species Mouse Colour Yellow Type(s) Electric
Gender Male: 50% / Female: 50% Height 0.4 m / 1'4" Weight 6 kg / 13.2 lbs
Egg Groups / Wild Item Oran Berry: 50%; Light Ball: 5%
Advanced Information
Tier Under-Used (UU) Steps to hatch 2 560 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 190
Abilities
Static
Battle effect: 30% chance of inflicting Paralysis on opponent when hit by a contact move.
Field effect: Higher chance of running into wild Electric Pokémon if the user is in the leading slot.
Locations
Diamond Trophy Garden [Common]
Pearl Trophy Garden [Common]
Pokédex Flavour Text
Red/Blue When several of these POKéMON gather, their electricity could build and cause lightning storms.
Yellow It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.
Gold This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
Silver It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
Crystal When it is angered, it immediately discharges the energy stored in the pouches in its cheeks.
Ruby Whenever PIKACHU comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it's evidence that this POKéMON mistook the intensity of its charge.
Sapphire This POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.
Emerald It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.
Fire Red It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
Leaf Green When several of these POKéMON gather, their electricity can build and cause lightning storms.
Diamond It lives in forests with others. It stores electricity in the pouches on its cheeks.
Pearl If it looses crackling power from the electric pouches on its cheeks, it is being wary.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #4 Traded #8
GTSPlus Trade Station
Overall #55 Open #54 Traded #64 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #284 Open #284 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Pichu
Baby form

Pikachu
Happiness

Raichu
Thunderstone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Thundershock Electric Special Cool 40 100 10 30 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
13 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
18 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
21 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
26 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
29 Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
34 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
37 Discharge Electric Special Cool 80 100 30 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
42 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
45 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Reversal Fighting Physical Cool ?? 100 -- 15 An all-out attack that becomes more powerful the less HP the user has.
Bide Normal Physical Tough ?? -- -- 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present Normal Physical Cute ?? 90 -- 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Doubleslap Normal Physical Tough 15 85 -- 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
Wish Normal Other Cute -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Charge Electric Other Smart -- -- -- 20 The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Thunderpunch Electric Physical Cool 75 100 10 15 The foe is punched with an electrified fist. It may leave the target with paralysis.
Tickle Normal Other Cute -- 100 -- 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Volt Tackle Electric Physical Cool 120 100 10 15 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 35 55 30 50 40 90
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
54 - 68
82 - 96
104 - 131
160 - 188
32 - 45
60 - 74
59 - 86
115 - 143
50 - 63
78 - 92
95 - 122
151 - 179
41 - 54
69 - 83
77 - 104
133 - 161
86 - 99
114 - 128
167 - 194
223 - 251
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
60 - 76
92 - 107
115 - 146
178 - 209
35 - 51
67 - 82
65 - 96
128 - 159
55 - 71
87 - 102
105 - 136
168 - 199
45 - 61
77 - 92
85 - 116
148 - 179
95 - 111
127 - 142
185 - 216
248 - 279
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
95 - 111
127 - 142
180 - 211
243 - 274
66 - 83
101 - 118
127 - 161
196 - 230
39 - 56
73 - 90
72 - 106
141 - 175
61 - 78
95 - 112
116 - 150
185 - 219
50 - 67
84 - 101
94 - 128
163 - 197
105 - 122
139 - 156
204 - 238
273 - 307

<- Arbok