Poliwhirl
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Poliwhirl
National
61 (1st Gen.)
Japanese
Nyorozo
Sinnoh
--
French
Tetarte
Hoenn
248
German
Quaputzi
Johto
73
Other Information
Species
Tadpole
Colour
Blue
Type(s)
Water
Gender
Male: 50% / Female: 50%
Height
1 m / 3'3"
Weight
20 kg / 44.1 lbs
Egg Groups
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
Wild Item
King's Rock - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
120
Abilities
Water Absorb
Users
--------------------
Lapras
Mantine
Mantyke
Politoed
Poliwag
Poliwhirl
Poliwrath
Quagsire
Vaporeon
Wooper
Battle effect: When hit by a Water attack, user recovers up to 1/4 max HP.
Damp
Users
--------------------
Golduck
Politoed
Poliwag
Poliwhirl
Poliwrath
Psyduck
Quagsire
Wooper
Battle effect: Fielded Pokémon are prohibited from using Explosion or Selfdestruct.
Locations
Diamond
Routes 225, 227 & 228 (Fish w/ Good Rod) [Uncommon]
Pearl
Routes 225, 227 & 228 (Fish w/ Good Rod) [Uncommon]
Pokédex Flavour Text
Red/Blue
Capable of living in or out of water. When out of water, it sweats to keep its body slimy.
Yellow
Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape.
Gold
The swirl on its belly subtly undulates. Staring at it may gradually cause drowsiness.
Silver
The skin on most of its body is moist. However, the skin on its belly spiral feels smooth.
Crystal
Though it is skilled at walking, it prefers to live underwater where there is less danger.
Ruby
The surface of POLIWHIRL's body is always wet and slick with an oily fluid. Because of this greasy covering, it can easily slip and slide out of the clutches of any enemy in battle.
Sapphire
The surface of POLIWHIRL's body is always wet and slick with an oily fluid. Because of this greasy covering, it can easily slip and slide out of the clutches of any enemy in battle.
Emerald
Its body surface is always wet and slick with an oily fluid. Because of this greasy covering, it can easily slip and slide out of the clutches of any enemy in battle.
Fire Red
Its two legs are well developed. Even though it can live on the ground, it prefers living in water.
Leaf Green
It can live in or out of water. When out of water, it constantly sweats to keep its body slimy.
Diamond
The spiral pattern on its belly subtly undulates. Staring at it gradually causes drowsiness.
Pearl
The spiral pattern on its belly subtly undulates. Staring at it gradually causes drowsiness.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Water Sport
--
--
--
15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
0
Bubble
20
100
10
30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
0
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
5
Bubble
20
100
10
30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
8
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
11
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
15
Doubleslap
15
85
--
10
The foe is slapped repeatedly, back and forth, two to five times in a row.
18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
21
Body Slam
85
100
30
15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
27
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
32
Mud Shot
55
95
100
15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
37
Belly Drum
--
--
--
10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
43
Wake-Up Slap
60
100
--
10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
48
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
53
Mud Bomb
65
85
30
10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Mist
--
--
--
30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Splash
--
--
--
40
The user just flops and splashes around to no effect at all…
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mind Reader
--
--
--
5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Water Sport
--
--
--
15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Ice Ball
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Mud Shot
55
95
100
15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Refresh
--
--
--
20
The user rests to cure itself of a poisoning, burn, or paralysis.
Endeavor
??
100
--
5
An attack move that cuts down the foe's HP to equal the user's HP.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
65
65
50
50
90
EVs Earned
0
0
0
0
0
2
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
63 - 77 91 - 105
122 - 149 178 - 206
63 - 77 91 - 105
122 - 149 178 - 206
50 - 63 78 - 92
95 - 122 151 - 179
50 - 63 78 - 92
95 - 122 151 - 179
86 - 99 114 - 128
167 - 194 223 - 251
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
70 - 86 102 - 117
135 - 166 198 - 229
70 - 86 102 - 117
135 - 166 198 - 229
55 - 71 87 - 102
105 - 136 168 - 199
55 - 71 87 - 102
105 - 136 168 - 199
95 - 111 127 - 142
185 - 216 248 - 279
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
77 - 94 112 - 129
149 - 183 218 - 252
77 - 94 112 - 129
149 - 183 218 - 252
61 - 78 95 - 112
116 - 150 185 - 219
61 - 78 95 - 112
116 - 150 185 - 219
105 - 122 139 - 156
204 - 238 273 - 307