Poliwrath
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Poliwrath
National
62 (1st Gen.)
Japanese
Nyorobon
Sinnoh
--
French
Tartard
Hoenn
249
German
Quappo
Johto
74
Other Information
Species
Tadpole
Colour
Blue
Type(s)
Water / Fighting
Gender
Male: 50% / Female: 50%
Height
1.3 m / 4'3"
Weight
54 kg / 119.0 lbs
Egg Groups
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
Wild Item
King's Rock - 5%
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Water Absorb
Users
--------------------
Lapras
Mantine
Mantyke
Politoed
Poliwag
Poliwhirl
Poliwrath
Quagsire
Vaporeon
Wooper
Battle effect: When hit by a Water attack, user recovers up to 1/4 max HP.
Damp
Users
--------------------
Golduck
Politoed
Poliwag
Poliwhirl
Poliwrath
Psyduck
Quagsire
Wooper
Battle effect: Fielded Pokémon are prohibited from using Explosion or Selfdestruct.
Locations
Diamond
Evolve from Poliwhirl [Evolve]
Pearl
Evolve from Poliwhirl [Evolve]
Pokédex Flavour Text
Red/Blue
An adept swimmer at both the front crawl and breast stroke. Easily overtakes the best human swimmers.
Yellow
Swims powerfully using all the muscles in its body. It can even overtake champion swimmers.
Gold
This strong and skilled swimmer is even capable of crossing the Pacific Ocean just by kicking.
Silver
Although an energetic, skilled swimmer that uses all of its muscles, it lives on dry land.
Crystal
It can use its well-developed arms and legs to run on the surface of the water for a split second.
Ruby
POLIWRATH's highly developed, brawny muscles never grow fatigued, however much it exercises. It is so tirelessly strong, this POKéMON can swim back and forth across the Pacific Ocean without effort.
Sapphire
POLIWRATH's highly developed, brawny muscles never grow fatigued, however much it exercises. It is so tirelessly strong, this POKéMON can swim back and forth across the Pacific Ocean without effort.
Emerald
Its highly developed muscles never grow fatigued, however much it exercises. This POKéMON can swim back and forth across the Pacific Ocean without effort.
Fire Red
An adept swimmer, it knows the front crawl, butterfly, and more. It is faster than the best human swimmers.
Leaf Green
A swimmer adept at both the front crawl and breaststroke. Easily overtakes the best human swimmers.
Diamond
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Pearl
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
0
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
0
Doubleslap
15
85
--
10
The foe is slapped repeatedly, back and forth, two to five times in a row.
0
Submission
80
80
--
25
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
43
Dynamicpunch
100
50
100
5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
53
Mind Reader
--
--
--
5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08
Bulk Up
--
--
--
20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Mist
--
--
--
30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Splash
--
--
--
40
The user just flops and splashes around to no effect at all…
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mind Reader
--
--
--
5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Water Sport
--
--
--
15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Ice Ball
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Mud Shot
55
95
100
15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Refresh
--
--
--
20
The user rests to cure itself of a poisoning, burn, or paralysis.
Endeavor
??
100
--
5
An attack move that cuts down the foe's HP to equal the user's HP.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
90
85
95
70
90
70
EVs Earned
0
0
3
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
81 - 95 109 - 123
158 - 185 214 - 242
90 - 104 118 - 132
176 - 203 232 - 260
68 - 81 96 - 110
131 - 158 187 - 215
86 - 99 114 - 128
167 - 194 223 - 251
68 - 81 96 - 110
131 - 158 187 - 215
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
90 - 106 122 - 137
175 - 206 238 - 269
100 - 116 132 - 147
195 - 226 258 - 289
75 - 91 107 - 122
145 - 176 208 - 239
95 - 111 127 - 142
185 - 216 248 - 279
75 - 91 107 - 122
145 - 176 208 - 239
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
150 - 166 182 - 197
290 - 321 353 - 384
99 - 116 134 - 151
193 - 227 262 - 296
110 - 127 145 - 162
215 - 249 284 - 318
83 - 100 117 - 134
160 - 194 229 - 263
105 - 122 139 - 156
204 - 238 273 - 307
83 - 100 117 - 134
160 - 194 229 - 263