| Ponyta |
| General Information - [Back to top] |
| Sprites - View Gallery Page |
Names |
Pokédex Numbers |
 Male
 Female |
English |
Ponyta |
National |
77 (1st Gen.) |
| Japanese |
Poniita |
Sinnoh |
90 |
| French |
Ponyta |
Hoenn |
253 |
| German |
Ponita |
Johto |
201 |
| Other Information |
| Species |
Fire Horse |
Colour |
Yellow |
Type(s) |
Fire |
| Gender |
Male: 50% / Female: 50% |
Height |
1 m / 3'3" |
Weight |
30 kg / 66.1 lbs |
| Egg Groups |
|
Wild Item |
Shuca Berry - 5% |
| Advanced Information |
| Tier |
(none - see evolutions) |
Steps to hatch |
5 120 |
GK/LK Power |
60 |
| Max. EXP |
1 000 000 |
Base Happiness |
70 |
Catch Rate |
190 |
| Abilities |
| Run Away |
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap. |
| Flash Fire |
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x. |
| Locations |
| Diamond |
Routes 206, 210-South, 211, 214 & 215 [Common] |
| Pearl |
Routes 206, 210-South, 211, 214 & 215 [Common] |
| Pokédex Flavour Text |
| Red/Blue |
Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time. |
| Yellow |
Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing. |
| Gold |
It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents. |
| Silver |
Its hind legs, which have harder-than-diamond hooves, kick back at any presence it senses behind it. |
| Crystal |
Training by jumping over grass that grows longer every day has made it a world-class jumper. |
| Ruby |
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent. |
| Sapphire |
PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent. |
| Emerald |
A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent. |
| Fire Red |
Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap. |
| Leaf Green |
Its hooves are ten times harder than diamond. It can trample anything completely flat in little time. |
| Diamond |
About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance. |
| Pearl |
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day. |
| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Tackle |
 |
 |
 |
35 |
95 |
-- |
35 |
A physical attack in which the user charges and slams into the foe with its whole body. |
| 7 |
Growl |
 |
 |
 |
-- |
100 |
-- |
40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 10 |
Tail Whip |
 |
 |
 |
-- |
100 |
-- |
30 |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 16 |
Ember |
 |
 |
 |
40 |
100 |
10 |
25 |
The foe is attacked with small flames. The target may also be left with a burn. |
| 19 |
Stomp |
 |
 |
 |
65 |
100 |
30 |
20 |
The foe is stomped with a big foot. It may also make the target flinch. |
| 25 |
Fire Spin |
 |
 |
 |
15 |
70 |
-- |
15 |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 28 |
Take Down |
 |
 |
 |
90 |
85 |
-- |
20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 34 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 38 |
Fire Blast |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 44 |
Bounce |
 |
 |
 |
85 |
85 |
30 |
5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 48 |
Flare Blitz |
 |
 |
 |
120 |
100 |
10 |
15 |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
 |
95 |
100 |
10 |
15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 |
Fire Blast |
 |
 |
 |
120 |
85 |
10 |
5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM50 |
Overheat |
 |
 |
 |
140 |
90 |
100 |
5 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 |
Will-O-Wisp |
 |
 |
 |
-- |
75 |
-- |
15 |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Flame Wheel |
 |
 |
 |
60 |
100 |
10 |
25 |
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
|
Thrash |
 |
 |
 |
90 |
100 |
-- |
20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
|
Double Kick |
 |
 |
 |
30 |
100 |
-- |
30 |
The foe is quickly kicked twice in succession using both feet. |
|
Hypnosis |
 |
 |
 |
-- |
70 |
-- |
20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
|
Charm |
 |
 |
 |
-- |
100 |
-- |
20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Horn Drill |
 |
 |
 |
?? |
30 |
-- |
5 |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
50 |
85 |
55 |
65 |
65 |
90 |
| EVs Earned |
0 |
0 |
0 |
0 |
0 |
1 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
81 - 95 109 - 123
158 - 185 214 - 242
|
54 - 68 82 - 96
104 - 131 160 - 188
|
63 - 77 91 - 105
122 - 149 178 - 206
|
63 - 77 91 - 105
122 - 149 178 - 206
|
86 - 99 114 - 128
167 - 194 223 - 251
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
90 - 106 122 - 137
175 - 206 238 - 269
|
60 - 76 92 - 107
115 - 146 178 - 209
|
70 - 86 102 - 117
135 - 166 198 - 229
|
70 - 86 102 - 117
135 - 166 198 - 229
|
95 - 111 127 - 142
185 - 216 248 - 279
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
110 - 126 142 - 157
210 - 241 273 - 304
|
99 - 116 134 - 151
193 - 227 262 - 296
|
66 - 83 101 - 118
127 - 161 196 - 230
|
77 - 94 112 - 129
149 - 183 218 - 252
|
77 - 94 112 - 129
149 - 183 218 - 252
|
105 - 122 139 - 156
204 - 238 273 - 307
|