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<- Golem Rapidash ->

Ponyta
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Ponyta National 77 (1st Gen.)
Japanese Poniita Sinnoh 90
French Ponyta Hoenn 253
German Ponita Johto 201
Other Information
Species Fire Horse Colour Yellow Type(s) Fire
Gender Male: 50% / Female: 50% Height 1 m / 3'3" Weight 30 kg / 66.1 lbs
Egg Groups Wild Item Shuca Berry - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 60
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 190
Abilities
Run Away
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
Flash Fire
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond Routes 206, 210-South, 211, 214 & 215 [Common]
Pearl Routes 206, 210-South, 211, 214 & 215 [Common]
Pokédex Flavour Text
Red/Blue Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.
Yellow Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.
Gold It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.
Silver Its hind legs, which have harder-than-diamond hooves, kick back at any presence it senses behind it.
Crystal Training by jumping over grass that grows longer every day has made it a world-class jumper.
Ruby PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Sapphire PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Emerald A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.
Fire Red Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.
Leaf Green Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.
Diamond About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.
Pearl Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #7 Deposited #3 Traded #5
GTSPlus Trade Station
Overall #74 Open #93 Traded #26 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #101 Open #101 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Ponyta
Base form

Rapidash
Level 40
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
With Flash Fire
×0.5 ×1 ×1 ×1 ×1 ×0 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
7 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
16 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
19 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
25 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
28 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
34 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
44 Bounce Flying Physical Cute 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
48 Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Flame Wheel Fire Physical Beauty 60 100 10 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Horn Drill Normal Physical Cool ?? 30 -- 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 85 55 65 65 90
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
81 - 95
109 - 123
158 - 185
214 - 242
54 - 68
82 - 96
104 - 131
160 - 188
63 - 77
91 - 105
122 - 149
178 - 206
63 - 77
91 - 105
122 - 149
178 - 206
86 - 99
114 - 128
167 - 194
223 - 251
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
90 - 106
122 - 137
175 - 206
238 - 269
60 - 76
92 - 107
115 - 146
178 - 209
70 - 86
102 - 117
135 - 166
198 - 229
70 - 86
102 - 117
135 - 166
198 - 229
95 - 111
127 - 142
185 - 216
248 - 279
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
99 - 116
134 - 151
193 - 227
262 - 296
66 - 83
101 - 118
127 - 161
196 - 230
77 - 94
112 - 129
149 - 183
218 - 252
77 - 94
112 - 129
149 - 183
218 - 252
105 - 122
139 - 156
204 - 238
273 - 307

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