Rapidash
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Rapidash
National
78 (1st Gen.)
Japanese
Gyaroppu
Sinnoh
91
French
Galopa
Hoenn
254
German
Gallopa
Johto
202
Other Information
Species
Fire Horse
Colour
Yellow
Type(s)
Fire
Gender
Male: 50% / Female: 50%
Height
1.7 m / 5'7"
Weight
95 kg / 209.4 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
Shuca Berry - 5%
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
60
Abilities
Run Away
Users
--------------------
Aipom
Buneary
Dodrio
Doduo
Dunsparce
Eevee
Furret
Pachirisu
Ponyta
Poochyena
Rapidash
Raticate
Rattata
Sentret
Snubbull
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
Flash Fire
Users
--------------------
Arcanine
Flareon
Growlithe
Heatran
Houndoom
Houndour
Ninetales
Ponyta
Rapidash
Vulpix
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond
Evolve from Ponyta [Evolve]
Pearl
Evolve from Ponyta [Evolve]
Pokédex Flavour Text
Red/Blue
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Yellow
Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Gold
At full gallop, its four hooves barely touch the ground because it moves so incredibly fast.
Silver
With incredible acceleration, it reaches its top speed of 150 mph after running just ten steps.
Crystal
It just loves to gallop. The faster it goes, the longer the swaying flames of its mane will become.
Ruby
RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Sapphire
RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Emerald
It usually canters casually in the fields and plains. But once a RAPIDASH turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Fire Red
It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze.
Leaf Green
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Diamond
It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
Pearl
It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
0
Megahorn
120
85
--
10
Utilizing its tough and impressive horn, the user rams into the foe with no letup.
0
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
7
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
16
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
19
Stomp
65
100
30
20
The foe is stomped with a big foot. It may also make the target flinch.
25
Fire Spin
15
70
--
15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
28
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
34
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
40
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
49
Bounce
85
85
30
5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
58
Flare Blitz
120
100
10
15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50
Overheat
140
90
100
5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Flame Wheel
60
100
10
25
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Thrash
90
100
--
20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Double Kick
30
100
--
30
The foe is quickly kicked twice in succession using both feet.
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Horn Drill
??
30
--
5
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
100
70
80
80
105
EVs Earned
0
0
0
0
0
2
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
95 - 108 123 - 137
185 - 212 241 - 269
68 - 81 96 - 110
131 - 158 187 - 215
77 - 90 105 - 119
149 - 176 205 - 233
77 - 90 105 - 119
149 - 176 205 - 233
99 - 113 127 - 141
194 - 221 250 - 278
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
105 - 121 137 - 152
205 - 236 268 - 299
75 - 91 107 - 122
145 - 176 208 - 239
85 - 101 117 - 132
165 - 196 228 - 259
85 - 101 117 - 132
165 - 196 228 - 259
110 - 126 142 - 157
215 - 246 278 - 309
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
116 - 133 150 - 167
226 - 260 295 - 329
83 - 100 117 - 134
160 - 194 229 - 263
94 - 111 128 - 145
182 - 216 251 - 285
94 - 111 128 - 145
182 - 216 251 - 285
121 - 138 156 - 173
237 - 271 306 - 340