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<- Ponyta Slowpoke ->

Rapidash
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Rapidash National 78 (1st Gen.)
Japanese Gyaroppu Sinnoh 91
French Galopa Hoenn 254
German Gallopa Johto 202
Other Information
Species Fire Horse Colour Yellow Type(s) Fire
Gender Male: 50% / Female: 50% Height 1.7 m / 5'7" Weight 95 kg / 209.4 lbs
Egg Groups Wild Item Shuca Berry - 5%
Advanced Information
Tier Under-Used (UU) Steps to hatch 5 120 GK/LK Power 80
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 60
Abilities
Run Away
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
Flash Fire
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond Evolve from Ponyta [Evolve]
Pearl Evolve from Ponyta [Evolve]
Pokédex Flavour Text
Red/Blue Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Yellow Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Gold At full gallop, its four hooves barely touch the ground because it moves so incredibly fast.
Silver With incredible acceleration, it reaches its top speed of 150 mph after running just ten steps.
Crystal It just loves to gallop. The faster it goes, the longer the swaying flames of its mane will become.
Ruby RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Sapphire RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Emerald It usually canters casually in the fields and plains. But once a RAPIDASH turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.
Fire Red It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze.
Leaf Green Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Diamond It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
Pearl It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #3 Deposited #3 Traded (no data)
GTSPlus Trade Station
Overall #103 Open #95 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #225 Open #225 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Ponyta
Base form

Rapidash
Level 40
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
With Flash Fire
×0.5 ×1 ×1 ×1 ×1 ×0 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
0 Megahorn Bug Physical Cool 120 85 -- 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
0 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
7 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
16 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
19 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
25 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
28 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
34 Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
40 Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
49 Bounce Flying Physical Cute 85 85 30 5 The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
58 Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Flame Wheel Fire Physical Beauty 60 100 10 25 The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Thrash Normal Physical Tough 90 100 -- 20 The user rampages and attacks for two to three turns. It then becomes confused, however.
Double Kick Fighting Physical Cool 30 100 -- 30 The foe is quickly kicked twice in succession using both feet.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Charm Normal Other Cute -- 100 -- 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-edge Normal Physical Tough 120 100 -- 15 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Horn Drill Normal Physical Cool ?? 30 -- 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 100 70 80 80 105
EVs Earned 0 0 0 0 0 2
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
95 - 108
123 - 137
185 - 212
241 - 269
68 - 81
96 - 110
131 - 158
187 - 215
77 - 90
105 - 119
149 - 176
205 - 233
77 - 90
105 - 119
149 - 176
205 - 233
99 - 113
127 - 141
194 - 221
250 - 278
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
105 - 121
137 - 152
205 - 236
268 - 299
75 - 91
107 - 122
145 - 176
208 - 239
85 - 101
117 - 132
165 - 196
228 - 259
85 - 101
117 - 132
165 - 196
228 - 259
110 - 126
142 - 157
215 - 246
278 - 309
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
116 - 133
150 - 167
226 - 260
295 - 329
83 - 100
117 - 134
160 - 194
229 - 263
94 - 111
128 - 145
182 - 216
251 - 285
94 - 111
128 - 145
182 - 216
251 - 285
121 - 138
156 - 173
237 - 271
306 - 340

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