Rattata
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Rattata
National
19 (1st Gen.)
Japanese
Koratta
Sinnoh
--
French
Rattata
Hoenn
221
German
Rattfratz
Johto
17
Other Information
Species
Mouse
Colour
Purple
Type(s)
Normal
Gender
Male: 50% / Female: 50%
Height
0.3 m / 1'0"
Weight
3 kg / 6.6 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
Chilan Berry - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
3 840
GK/LK Power
20
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
255
Abilities
Run Away
Users
--------------------
Aipom
Buneary
Dodrio
Doduo
Dunsparce
Eevee
Furret
Pachirisu
Ponyta
Poochyena
Rapidash
Raticate
Rattata
Sentret
Snubbull
Battle effect: Can run away from any wild Pokémon battle. Cannot run from trapping moves or abilities such as Block or Arena Trap.
Guts
Users
--------------------
Hariyama
Heracross
Larvitar
Machamp
Machoke
Machop
Makuhita
Raticate
Rattata
Swellow
Taillow
Tyrogue
Ursaring
Battle effect: When inflicted with Burn, Sleep, Paralyze, or Poison, base Attack is boosted 1.5x.
Locations
Diamond
Routes 225 & 226 [Common]
Pearl
Routes 225 & 226 [Common]
Pokédex Flavour Text
Red/Blue
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
Yellow
Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area.
Gold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Silver
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
Crystal
This POKéMON's impressive vitality allows it to live anywhere. It also multiplies very quickly.
Ruby
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
Sapphire
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
Emerald
A RATTATA is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.
Fire Red
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Leaf Green
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
Diamond
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Pearl
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
4
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
7
Focus Energy
--
--
--
30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
13
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
16
Hyper Fang
80
90
10
15
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
19
Sucker Punch
80
100
--
5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
22
Crunch
80
100
20
15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
25
Assurance
50
100
--
10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
28
Super Fang
??
90
--
10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
31
Double-edge
120
100
--
15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
34
Endeavor
??
100
--
5
An attack move that cuts down the foe's HP to equal the user's HP.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Flame Wheel
60
100
10
25
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Fury Swipes
18
80
--
15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Reversal
??
100
--
15
An all-out attack that becomes more powerful the less HP the user has.
Uproar
50
100
--
10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Last Resort
130
100
--
5
This move can be used only after the user has used all the other moves it knows in the battle.
Me First
--
--
--
20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
30
56
35
25
35
72
EVs Earned
0
0
0
0
0
1
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
55 - 69 83 - 97
105 - 133 162 - 190
36 - 50 64 - 78
68 - 95 124 - 152
27 - 41 55 - 69
50 - 77 106 - 134
36 - 50 64 - 78
68 - 95 124 - 152
69 - 83 98 - 112
134 - 162 191 - 219
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
61 - 77 93 - 108
117 - 148 180 - 211
40 - 56 72 - 87
75 - 106 138 - 169
30 - 46 62 - 77
55 - 86 118 - 149
40 - 56 72 - 87
75 - 106 138 - 169
77 - 93 109 - 124
149 - 180 212 - 243
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
67 - 84 102 - 119
129 - 163 198 - 232
44 - 61 79 - 96
83 - 117 152 - 186
33 - 50 68 - 85
61 - 95 130 - 164
44 - 61 79 - 96
83 - 117 152 - 186
85 - 102 119 - 136
164 - 198 233 - 267