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<- Metagross Regice ->

Regirock
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Regirock National 377 (3rd Gen.)
Japanese Rejirokku Sinnoh --
French Regirock Hoenn 193
German Regirock Johto --
Other Information
Species Rock Peak Colour Brown Type(s) Rock
Gender Genderless Height 1.7 m / 5'7" Weight 230 kg / 506.9 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Border Line (BL) Steps to hatch 20 480 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 3
Abilities
Clear Body
Battle effect: Opponent stat altering moves or effects are negated.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Ruby REGIROCK was sealed away by people long ago. If this POKéMON's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.
Sapphire REGIROCK's body is composed entirely of rocks. Recently, a study made the startling discovery that the rocks were all unearthed from different locations.
Emerald A POKéMON that is made entirely of rocks and boulders. If parts of its body chip off in battle, REGIROCK repairs itself by adding new rocks.
Fire Red It is entirely composed of rocks with no sign of a brain or heart. It is a mystery even to modern scientists.
Leaf Green It is entirely composed of rocks with no sign of a brain or heart. It is a mystery even to modern scientists.
Diamond Its entire body is made of rock. If any part chips off in battle, it attaches rocks to repair itself.
Pearl Its entire body is made of rock. If any part chips off in battle, it attaches rocks to repair itself.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #5 Deposited #5 Traded (no data)
GTSPlus Trade Station
Overall #100 Open #94 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #55 Open #55 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Regirock
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1 ×2 ×2 ×1 ×0.5 ×0.5 ×1 ×1 ×2 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
9 Rock Throw Rock Physical Tough 50 90 -- 15 The user picks up and throws a small rock at the foe to attack.
17 Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
25 Superpower Fighting Physical Tough 120 100 -- 5 The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
33 Ancientpower Rock Special Tough 60 100 10 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
41 Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
49 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
57 Lock-On Normal Other Smart -- -- -- 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
65 Zap Cannon Electric Special Cool 120 50 100 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
81 Hammer Arm Fighting Physical Cool 100 90 -- 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
89 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM64 Explosion Normal Physical Beauty 250 100 -- 5 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 80 100 200 50 100 50
EVs Earned 0 0 3 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
95 - 108
123 - 137
185 - 212
241 - 269
185 - 198
213 - 227
365 - 392
421 - 449
50 - 63
78 - 92
95 - 122
151 - 179
95 - 108
123 - 137
185 - 212
241 - 269
50 - 63
78 - 92
95 - 122
151 - 179
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
105 - 121
137 - 152
205 - 236
268 - 299
205 - 221
237 - 252
405 - 436
468 - 499
55 - 71
87 - 102
105 - 136
168 - 199
105 - 121
137 - 152
205 - 236
268 - 299
55 - 71
87 - 102
105 - 136
168 - 199
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
116 - 133
150 - 167
226 - 260
295 - 329
226 - 243
260 - 277
446 - 480
515 - 549
61 - 78
95 - 112
116 - 150
185 - 219
116 - 133
150 - 167
226 - 260
295 - 329
61 - 78
95 - 112
116 - 150
185 - 219

<- Metagross Regice ->
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