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<- Lickilicky Tangrowth ->

Rhyperior
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Rhyperior National 464 (4th Gen.)
Japanese Dosaidon Sinnoh --
French Rhinastoc Hoenn --
German Rihornior Johto --
Other Information
Species Drill Colour Gray Type(s) Ground / Rock
Gender Male: 50% / Female: 50% Height 2.4 m / 7'10" Weight 282 kg / 621.5 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier Over-Used (OU) Steps to hatch 5 120 GK/LK Power 120
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 30
Abilities
Lightningrod
Battle effect: Double Battles only; all Lightning moves switch targetting to the ability user.
Solid Rock
Battle effect: Reduces power of super effective attacks by 25%.
Locations
Diamond Evolve from Rhydon [Evolve]
Pearl Evolve from Rhydon [Evolve]
Pokédex Flavour Text
Diamond It puts rocks in holes in its palms and uses its muscles to shoot them. GEODUDE are shot at rare times.
Pearl It puts rocks in holes in its palms and uses its muscles to shoot them. GEODUDE are shot at rare times.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #5 Traded (no data)
GTSPlus Trade Station
Overall #82 Open #77 Traded #113 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #141 Open #141 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Rhyhorn
Base form

Rhydon
Level 42

Rhyperior
Trade with Protector
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×2 ×0.5 ×0.5 ×1 ×4 ×2 ×2 ×0.5 ×0.25 ×1 ×0.5 ×2 ×4
With Solid Rock
×1 ×1 ×1 ×0 ×1.5 ×0.5 ×0.5 ×1 ×3 ×1.5 ×1.5 ×0.5 ×0.25 ×1 ×0.5 ×1.5 ×3
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
0 Horn Attack Normal Physical Cool 65 100 -- 25 The foe is jabbed with a sharply pointed horn to inflict damage.
0 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
0 Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
9 Stomp Normal Physical Tough 65 100 30 20 The foe is stomped with a big foot. It may also make the target flinch.
13 Fury Attack Normal Physical Cool 15 85 -- 20 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
21 Scary Face Normal Other Tough -- 90 -- 10 The user frightens the foe with a scary face to sharply reduce its Speed stat.
25 Rock Blast Rock Physical Tough 25 80 -- 10 The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
33 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37 Horn Drill Normal Physical Cool ?? 30 -- 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
42 Hammer Arm Fighting Physical Cool 100 90 -- 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
45 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
49 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
57 Megahorn Bug Physical Cool 120 85 -- 10 Utilizing its tough and impressive horn, the user rams into the foe with no letup.
61 Rock Wrecker Rock Physical Tough 150 90 -- 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish Rock Other Tough -- -- -- 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge Rock Physical Tough 100 80 -- 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Steel Special Smart 80 100 10 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Reversal Fighting Physical Cool ?? 100 -- 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Magnitude Ground Physical Tough ?? 100 -- 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Curse ??? Other Tough -- -- -- 10 A move that works differently for the Ghost type than for all the other types.
Crush Claw Normal Physical Cool 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Dragon Rush Dragon Physical Cool 100 75 20 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang Fire Physical Beauty 65 95 10 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang Electric Physical Smart 65 95 10 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 115 140 130 55 55 40
EVs Earned 0 3 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
131 - 144
159 - 173
257 - 284
313 - 341
122 - 135
150 - 164
239 - 266
295 - 323
54 - 68
82 - 96
104 - 131
160 - 188
54 - 68
82 - 96
104 - 131
160 - 188
41 - 54
69 - 83
77 - 104
133 - 161
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
145 - 161
177 - 192
285 - 316
348 - 379
135 - 151
167 - 182
265 - 296
328 - 359
60 - 76
92 - 107
115 - 146
178 - 209
60 - 76
92 - 107
115 - 146
178 - 209
45 - 61
77 - 92
85 - 116
148 - 179
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
175 - 191
207 - 222
340 - 371
403 - 434
160 - 177
194 - 211
314 - 348
383 - 417
149 - 166
183 - 200
292 - 326
361 - 395
66 - 83
101 - 118
127 - 161
196 - 230
66 - 83
101 - 118
127 - 161
196 - 230
50 - 67
84 - 101
94 - 128
163 - 197

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