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<- Munchlax Lucario ->

Riolu
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Riolu National 447 (4th Gen.)
Japanese Riolu Sinnoh 115
French Riolu Hoenn --
German Riolu Johto --
Other Information
Species Emanation Colour Blue Type(s) Fighting
Gender Male: 87.5% / Female: 12.5% Height 0.7 m / 2'4" Weight 20 kg / 44.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 6 400 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 75
Abilities
Steadfast
Battle effect: Boosts Speed by one stage when flinched.
Inner Focus
Battle effect: User is immune to flinch.
Locations
Diamond Hatch from Egg received on Iron Mountain [Only One]
Pearl Hatch from Egg received on Iron Mountain [Only One]
Pokédex Flavour Text
Diamond The aura that emanates from its body intensifies to alert others if it is afraid or sad.
Pearl Its body is lithe yet powerful. It can crest three mountains and cross two canyons in one night.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #2 Deposited (no data) Traded #4
GTSPlus Trade Station
Overall #57 Open #55 Traded #116 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #64 Open #64 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Riolu
Baby form

Lucario
Happiness During the Day
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×0.5 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×0.5 ×0.5 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
0 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
6 Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Force Palm Fighting Physical Cool 60 100 30 10 The foe is attacked with a shock wave. It may also leave the target paralyzed.
15 Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
19 Reversal Fighting Physical Cool ?? 100 -- 15 An all-out attack that becomes more powerful the less HP the user has.
24 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29 Copycat Normal Other Cool -- -- -- 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Fighting Other Beauty -- -- -- 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Cross Chop Fighting Physical Cool 100 80 -- 5 The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Detect Fighting Other Cool -- -- -- 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader Normal Other Smart -- -- -- 5 The user senses the foe's movements with its mind to ensure its next attack does not miss.
Sky Uppercut Fighting Physical Cool 85 90 -- 15 The user attacks the foe with an uppercut thrown skyward with force.
Hi Jump Kick Fighting Physical Cool 100 90 -- 20 The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility Psychic Other Cool -- -- -- 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave Fighting Special Smart 40 100 -- 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Low Kick Fighting Physical Tough ?? 100 -- 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Iron Defense Steel Other Tough -- -- -- 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick Fire Physical Beauty 85 90 10 10 The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Bullet Punch Steel Physical Smart 40 100 -- 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 40 70 40 35 40 60
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
68 - 81
96 - 110
131 - 158
187 - 215
41 - 54
69 - 83
77 - 104
133 - 161
36 - 50
64 - 78
68 - 95
124 - 152
41 - 54
69 - 83
77 - 104
133 - 161
59 - 72
87 - 101
113 - 140
169 - 197
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
75 - 91
107 - 122
145 - 176
208 - 239
45 - 61
77 - 92
85 - 116
148 - 179
40 - 56
72 - 87
75 - 106
138 - 169
45 - 61
77 - 92
85 - 116
148 - 179
65 - 81
97 - 112
125 - 156
188 - 219
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
100 - 116
132 - 147
190 - 221
253 - 284
83 - 100
117 - 134
160 - 194
229 - 263
50 - 67
84 - 101
94 - 128
163 - 197
44 - 61
79 - 96
83 - 117
152 - 186
50 - 67
84 - 101
94 - 128
163 - 197
72 - 89
106 - 123
138 - 172
207 - 241

<- Munchlax